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Video: https://www.youtube.com/watch?v=F_HPfkOOVlY 

DragonBones allows your games to use skeletal animation, a type of computer animation in which a character (or object) is represented by skins/textures and a digital set of interconnected bones (called the skeleton). Using a set of instructions, the game will create animations based off these skins, skeletons, and instructions to create beautifully smooth and light-weight movements.

This plugin, made by TheGreenKel, and collaborated with Yanfly, will allow you to use skeletal animations made by DragonBones for your battle system! This means that with skeletal animation, you can make your battles look extremely fluid, more flexible animations outside of only 3 frames per motion, more than 18 possible motions, get rid of sprite based resources for faster loading times, and smaller file sizes for your games! In other words, there's practically no drawback to using it provided you have the resources.

This is a collaboration plugin by TheGreenKel and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

You can grab the plugin here:

Yanfly.moe: http://yanfly.moe/2017/08/04/yep-150-dragonbones-integration-rpg-maker-mv-2/

Files

Previews only

Comments

Anonymous

This is fantastic. I learned Dragonbones because of you, Yanfly! I noticed today - only dragonbones export data v5.0 is supported, 5.5 results in an error. Is support for the newer versions coming?

Anonymous

Great ! Any chance of seeing a version that works on leTBS battle system? : )