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Video: https://youtu.be/7u0HW2bv-F8

Ever wanted to have a bit more variety in how critical hits are determined in your game? This plugin gives you the ability to sway the critical hit rate of skills, items, and states in your game! Users affected by it can have their actions result in criticals based off their own HP values or the enemy's! Or perhaps the idea of linking the critical hit rate to the element rate of the action, too? You can also alter the critical hit rate based off the number of states, buffs, or debuffs on either the user or the target!

You can grab the plugin here:

Yanfly.moe: http://yanfly.moe/2017/11/24/yep-158-lunatic-pack-critical-sway-rpg-maker-mv/

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Woo! Our third Lunatic Pack is out! This one is actually one of the few plugins I've been really wanting to get out for the longest time. In particular, I've always been a fan of critical hit effects that reward conditional, but strategic game play. If the player plays well, they're rewarded with critical hits and this is one of the few ways to do it conditionally! :D 

If you have notetag ideas for Lunatic Packs old and new, make a suggestion over at the Lunatic Pack Suggestion Box!  

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Comments

Anonymous

Wow this an awesome idea. Can't wait to think of cool ways to apply it.