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Heya, all! It's the end of another month very soon! And also almost the end of another year! I dunno about you guys, but I had a lot of fun this year! Lots of new plugins were made and lots more to come, too! And of course, the usual batch of sample projects as well!

Sample Project File Size: 594MB (roughly) Happy RPG Making, everybody!

Don't forget to check out the Lunatic Pack Suggestion Box! 

Be sure to check them out!  

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We have a new plugin sneak peak!

The past Lunatic Packs have been made with the infrastructure of old Lunatic Modes in mind from various plugins with built in Lunatic Modes such as the Skill Core, Buffs & States Core, and Critical Control. This time, we're taking a different approach and using only the Battle Engine Core to make effects that can occur regardless of those plugins. The Battle Engine Core never had a Lunatic Mode before (unless you count the action sequences using Evals). This new addition can make newer types of effects work for actions through skills and states individually and through states on a global aspect. Hope you're excited!

Remember, those with access to the beta sample projects will also have access to this plugin in beta form!

Files

Previews only

Comments

Anonymous

That sounds awesome! Does this include pre-cast effects? Like maybe inflict a state on user or target target before casting or charging a skill. Can also be used as marker or indicator for bosses so player can know which target the boss is casting or charging current skill to, and react appropriately.

Yanfly

It will do things like inflict states on the user before the action. Unfortunately it will not alter the target since the target is not yet determined until the skill is committed and the action sequences start. In that event, it'd be better to just use action sequences for that. The timing windows for these occur before action sequences and after action sequences.

Anonymous

This is a bit embarrassing, but what's the name of the new plugin? I can't seem to find it in the plugins directory.

Yanfly

It is named YEP_Z_ActionBeginEnd.js and is in the base directory for the RAR file :)