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Heya, all! How's everybody doing? I hope you guys are enjoying your holidays, because I certainly did!

I figured I'd post a small update on my situation as to not keep the suspense. Health-wise, I'm doing better currently, though still definitely in need of some recovery. I did go back for another checkup and the doctor did say it will take some time so it's not like I'm expecting a couple of weeks to suddenly undo all the damage done. 

With that in mind, I am going to have to make adjustments to the current routine of releases as I've mentioned before in a previous post. That said, having spoken with my team about it, the majority of us are wondering if plugins should still remain as the primary focus of releases or if we should branch off into something else.

The reason behind questioning this is, currently, we're sitting at 160+ plugins of all types. A good chunk of the plugins cover a lot of aspects of RPG's that people seek to add into their games. Obviously, not every aspect is covered nor can be covered, but there are always workarounds that can be made to accommodate for this. And with plugins released late into the mix, it's likely they won't be of much use to users who are already set on their game mechanics.

And so, what we've decided to do is, while sticking with the roots, do a plugin release/update each month alongside something else.

- One plugin release/update each month. The standard release. However, this may be replaced by a plugin update which may get an old plugin up to date with 1.5.0+ plugin parameter features to add more functionality.

However, one plugin release/update each month probably isn't enough for you guys, but we've planned to do other things, too! Of the other things we'll be doing, it will be along the lines of the following:

- More resource packs/updates. More icons to add to your icon sets or weapons, etc. I figured these would be things we can all use since unlike plugins, resources are much easier to add into a game that's late in the development stage.

- Game Making/Design Tutorials. Either written or video, depending on the need of the tutorial. This will be mostly insight from me and some other team members on how we approach certain aspects in game making and for game making.

 - More RPG Maker Comics. Making comics takes a lot of time, which is why there hasn't been a release for a while. After all, making four+ plugins a month was extremely time consuming. However, this time, it'll be different!

- Premade Databases/Projects. For those who want to not deal with the nitty gritty bits of making a balanced/complete database and just want to jump straight into making a new game project, a premade project with a database with plugins that I deem core to the it added. Great for rookies starting out. Great for veterans who just want to jump into the game making action.

However, that's not all. We'd like to hear some ideas from you guys, too! Be sure to leave some thoughts about what you'd like to see in 2018, too!

Comments

Anonymous

Can you tell me which tool you use to make your plugins??

Anonymous

More advanced battle sequencing examples would be amazing!