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Heya, all! I'm finally back in action! Feeling a lot better now that I've had some rest, although the doctor told me I still can't overdo it. In any case, I bring to you an updated sample project!

Sample Project File Size: 594MB (roughly) Happy RPG Making, everybody!

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As for the sneak peak for the plugin to be released later this week, it is the Advanced Switches & Variables plugin! I'm actually kicking myself over how I haven't thought about this idea until just now, but better late than never.

You know how the page conditions for events are extremely limited? We can only pick conditions out of two switches, a variable check for >= only, a self switch for only the current event, if an item are in inventory, or if an actor is in the party.

By default, we are unable to pick a variety of switches, different kinds of variable checks, self switches for other events, if weapons or armors are in inventory, or if items aren't in inventory, or if an actor isn't in the party! That'd make a huge difference in what we're able to do.

This time, using this Advanced Switches & Variables plugin, we are finally able to move past that limitation. This plugin makes that possible inserting the condition to be used in the switch and/or variable's name! Once checked, the game will run the check for the code linked to the switch/variable instead of just if a switch is on/off or if a variable is a certain amount!

Interesting things that can be done is make a check to see if a particular actor has the skill "True Sight". If the actor does, then some events with that checked condition will only appear when done so. This can be useful for some thief-characters that are able to spot traps from afar, or maybe even detect trails to treasure chests inside the dungeon! The possibilities are near endless!

Hope you're excited for this plugin! :D Expect it to be released later this week! Patrons with access to the beta access will be able to access it from this today's updated sample project!

Files

Previews only

Comments

Anonymous

Glad to hear you're feeling better. The limited event conditions really have needed attention for a good long while, but I can't help but feel using switch names to address it seems... wasteful? lol idk. Despite getting like 10k switches to work with, a part of me still gets tense whenever I have to extend the maximum number of switches or variables in my project, and I don't want to dedicate a whole switch for something that might only be used once or twice. I guess there's no other easy way to do this aside from comment tags, though, so whatever. I'll have to wait & see how it's done before I say anything concrete, but I just wanted to voice that concern while I've got the option to. Amazing idea for a plugin. Can't wait to get my hands on it!

Anonymous

Hope you make a full recovery! Glad to see you're feeling better.