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Video: https://youtu.be/65DyfxX3IMk

In some RPG's, using skills over and over will result in some form of skill mastery, effectively increasing the damage output, decreasing the cost of said skills, and/or lowering the cooldown duration of the skills, too. This plugin lets you accomplish such by adding in a Skill Mastery Level mechanic.

The Skill Mastery Level mechanic works like such: when an actor or enemy uses a skill in battle, they gain mastery EXP. Once the mastery EXP reaches a certain threshhold, that skill's mastery level will increase, giving it the desired mastery effects, of which can be increased damage, decreased skill costs, or decreased cooldown duration. Each of these aspects can be adjusted globally or individually from the formula used for the EXP required per level up to the damage increase, cost alteration, or cooldown durations.

Grab the plugin here 

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Whew! This one's finally out!

And for those wondering, this one is usage mastery levels only. I will be making upgrade levels separately, because having the two of them in one plugin will be a lot of bloat if only one of them gets used.

How many of you plan on using this for your current game or future game(s)? :D

Files

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Comments

Alejandro SQ

And now something else to work around for a skill tree plugin. Awesome as usual.

Anonymous

Thanks Yanfly! This is one of those core mechanics that I consider evergreen in my games. Question though, about custom formulae, I'm looking for something akin to mastery = "use this skill 10,000 times." How would I go about that?