Patreon Plugin Poll #5 and Suggestion Box (Patreon)
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For those who didn't know, Poll #4 has concluded and the result is that a Bestiary plugin will be made! And so, we'll be continuing on with the Patreon Plugin Poll #5! :D
Also, before we begin, Patreon only allows polls of up to 20 in option size. Therefore, the entries from the previous poll will be knocked off to give room for newer suggestions. You can always suggest them again, but I'll be making a requirement of needing to wait at least 3 polls before it can be done again to give it some breathing room and not flood the poll entries with things that people aren't voting for.
And speaking of suggestions, you can make suggestions for future poll entries in the comments below in this post. If it's something I approve of, I'll put it up onto the list. However, there will be restrictions on the kinds of plugins that can be suggested. This is to prevent people from suggesting stuff that only benefit their own game that nobody else will use, as these plugins are for the public. If you have a suggestion that's already a plugin poll candidate, please be considerate and give other people a chance at making their own suggestions, too.
The types of plugin suggestions allowed must adhere to all of the following: they must be general use, fit for the traditional RPG Maker playstyle, only in need of MV, does not involve entirely new resources, and geared towards offline PC usage. As long as those are followed, I will be doing a review of the suggestion and then deciding to add it onto the list.
And so, here's a list of the plugin ideas that you can vote for this time around!
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Battle Transformations: (suggested by Vyzzuvazzadth) A character has the ability to morph into a beast, basically changing into a completely different battler/character/actor with full HP, different stats and skills, similar to the Druid's Polymorph or Shapechange ability in Dungeons & Dragons 5th edition. The player can morph back at any time or keep going until an attack deals a killing blow to the beast, in which case the character morphs back into the very same state he/she was in before the beast morph took place and takes the overflow damage from that killing blow.
Damage Popup Skins: Pretty up the battle system with some different skins for damage when using certain skills! Got any icy look for your ice spells? This is the one for it!
*NOTE* If this does win, a separate poll will be made for which command would be made since dedicating functions to them in a different scene setting require more work. These will not all be made at once.
Eject System: (suggested by Mats Lindgren) Hi! I'd like to suggest an Eject system, where party members are removed from the battle (either temporarily or for the duration of the battle). Kind of like when Thrust Kick is used in FF10, or Strago's Transfusion in FF6.
Equipment Levels: (suggested by Vyzzuvazzadth) Be able to gain experience for independent weapons and armors to boost parameters and/or add new traits. *NOTE* If this wins, a new poll will be made on how you would like for equipment to gain experience points.
Equip Passive States: (suggested by Fen Butler) If I may make a suggestion, I'd like to see Record/Legend Materia/Evilities from FFRK/Disgaea.
Event Page Conditions: Get more control over the page conditions for events in your game with this plugin! No longer limit yourself to what the editor only allows you.
NEW - Extended Doodads Pack 2 (suggested by Yanfly): Further enhance the effects doodads can have, like "breathing" (think Animated Sideview Enemies), filters, and more!
NEW - Improved TP (suggested by Richard Garner): There a good number of plugins that allow for breaking the TP barrier of 100 and letting it function as sort of a secondary MP gauge. (SumRndmDde has an excellent one that works with your plugins.). What all those other plugins fail to do, however, is provide a level of interactivity with your other plugins. for example, i cant change one Class's TP value based on the max TP of a subclass as i can with all other stats. Basically, i'm just asking for upgraded TP to be more in line with what the MP bar does and can be finagled around with in line with what your other plugins do for MP, HP, and other stats.
NEW - Movement Speed Micromanagement (suggested by Eddie Barron) - The ability to control player and event movement speeds by tenths (eg. 3.4, 5.2, etc). This could add unique situations where the players speed could effect them environmentally (eg. speed stat could increase the players movement speed slightly per points). A chase scene where the enemy is just a tenth faster so it feels like you might lose and is not a dramatic difference in speed. ABS/CT systems could be a little more fluid with tons of varying speeds. Also cutscenes could be more clear (followers lagging behind), so many uses.
Price Manager: Allows you to adjust shop prices individually per shop or on a global scale!
NEW - Row Formation Extension (suggested by Yiming Li): Putting party members into specific rows slots (or "shapes") will result in different buffs.
Skill Charge Time: (suggested by Marius) I'll suggest a charged skills plugin. It's not complicated to make charged skills with lunatic code provided by your plugins, but we have to create a state to every charged skill that we want. So the idea would be have a notetag which would let us to determine the number of turns we want the skill to be charged, when the number of turns is reached, the skill would be released.
Skill Upgrade Ranks by JP - This will be different from Skill Mastery Levels. Where with Skill Mastery Levels, they grow by constant usage, Skill Upgrade Ranks can be manually upgraded using JP.
Randomized Shop Inventory: (suggested by Randy Weyer) "I posted this elsewhere, but randomized shop inventory. It could work like the battle loot system, where items have a certain chance of appearing when the shop is created."
Recover All: (suggested by Jeff McIntyre) Recover All - An option that can be placed in the Main Menu, or accessed via common event. When this script is run, it looks through all skills available to the party, and then systematically activates skills to revives dead characters, then activates healing skills, until party's HP is full. I've been playing a lot of DQ11, and I use this option pretty frequently after minibosses or when grinding.
Roguelike-Movement: (suggested by Matthew and Goldschuss) - Would it be possible to have a turn based movement plugin that is compatible with your Move Route Core? Movement would work as normal except for events that have a notetag that specifies how many tiles they can move per move of the player. For example, a event has the notetag move: .5 will move once every two steps the player makes and the event with move: 2 would move twice for every step the player makes. This would allow for more interesting movement puzzles and give players a opportunity to avoid enemies that chase them if they are smart about how they move across the level.
Scan Enemies In-Battle - Instead of having to rely on a Scan skill or whatnot, give your players the ability to press a button while selecting an enemy to view what they've learned about them from parameters to elemental weaknesses to what kinds of state resistances they have and to even the skills they possess.
State, Buff, Debuff Popups: (suggested by ScottScotthRobot) I think it would be amazing to add an option for state/buff/debuff popups to show as well. I've seen a few popup plugins with this option in the past, but they all seem to have compatibility issues with other plugins.
Throw Item (Battle): Classic Final Fantasy ability to throw weapons (and other items) at your enemies to deal some damage! Naturally, the item is lost in the process.
Weapon Loadouts: (suggested by Jeff McIntyre) I think an interesting idea is equipment swapping more akin to Dragon Age Origins, where your Armor and Accessories can't be changed in battle, but you can "Swap" between two different Weapon/Shield Loadouts. This kind of utility could mean that if I find myself in a battle with flying enemies, I can Swap from Sword and Shield to using a Bow. Or, if I feel I want to kill an enemy faster, switch from Sword and Shield to a Two-Handed Sword. It would also help that if you have an elemental weapon equipped and suddenly find yourself in a fight against an enemy immune to that element, you can switch to your backup weapon instead of not having any options.
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Unfortunately, there's some suggestions that didn't quite make the cut. I'll be explaining why below:
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Ring Menu (suggested by Eddie Barron): like secret of mana and evermore
While this is definitely possible to make, it's not necessarily going to be able to accommodate compatibility with the rest of the YEP library. I'll have to pass on this one.
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Target Individual Body Parts (suggested by Andre Neves): it would be cool the implementation of an addon that replicates the mechanic of the game for the gba (and others) medabots for the gba, the ability of targeting parts of the armor of the robot, makes for a good way to give debuffs like damaged limbs and others, it had to be randomized so that the player couldn't target the most effective area always, only some abilities being able to do "aoe" (the whole body) and choosing the place its going to hit, i believe it would improve some of the battles gameplay especially in boss fights, this also could ko an opponent, its one mechanic that's almost unique to the franchise since rpg dont use it as much
This is going to require a lot of mechanical changes to the way RPG Maker MV works. While it's certainly able to be done, the problem here lies with the MV editor. The MV editor would not allow for it to be applicable in a streamlined fashion without too many workarounds.
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Burleigh B. Hickman: I still want a lighting plugin. The current ones are unsupported.
Explained before in Patreon Plugin #2's post that Terrax and Khas's lighting plugins are essentially what I'd make. Even if I were to remake them, it'd be no different. 1.6.1 still works fine with them.
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The plugins that have been cut from this list (and will need to wait until plugin poll #8 before they can be suggested again) are the following:
- 7 votes: Dedicated Formation, Row, Equip Battle Commands (separate): (suggested by Jeff McIntyre)
- 7 votes: Swap Enemy Extension
- 4 votes: Accuracy & Evasion Alteration: (suggested by Jonathan Fox)
- 3 votes: Status Rate Accuracy: (suggested by JosephSeraph)