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The sample projects have been updated once again with the newest plugins! This time with the Actor AutoBattle A.I. plugin and the Event Sprite Offset! You can get the updated versions here!

Sample Project File Size: 594MB (roughly)

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And for the sneak peak this time, we have the Skill Mastery Levels plugin, which won the second poll and the method of choice being the Usage EXP Upgrade.

I know I said I was going to work in a way to have both features for Usage EXP and manual upgrading through JP/Items, but the more I thought about it, the less practical it seems. A plugin of the Usage EXP Upgrade nature would yield roughly 1000+ lines of code, given that you all want complete features and not half features. Expanding it to have Usage EXP would nearly double or triple the size of things.

While this isn't a problem for me, it will be a problem for the users as it will cause a lot of bloat in the system. This will be especially true if users will use one feature over the other, which is most likely what will happen given the nature of things here.

So for what it's worth, I will be putting in the Skill Levels plugin back into the plugin polls for the fourth poll series as Skill Levels: Upgrade Ranks.

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Now, onto the Sneak Peak! Skill Mastery Levels is the upcoming plugin for January!

In some RPG's, using skills over and over will result in some form of skill mastery, effectively increasing the damage output, decreasing the cost of said skills, and/or lowering the cooldown duration of the skills, too. This plugin lets you accomplish such by adding in a Skill Mastery Level mechanic.

The Skill Mastery Level mechanic works like such: when an actor or enemy uses a skill in battle, they gain mastery EXP. Once the mastery EXP reaches a certain threshhold, that skill's mastery level will increase, giving it the desired mastery effects, of which can be increased damage, decreased skill costs, or decreased cooldown duration. Each of these aspects can be adjusted globally or individually from the formula used for the EXP required per level up to the damage increase, cost alteration, or cooldown durations.

Hope you all are excited for this! :D

Files

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