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Hey guys! Hope November and the holidays for the Americans have treated you all well! For this month's update, we have a (very early) demo build for our supporters!Please note, there's a lot of work to be done still! But we wanted you guys to be able to poke around with it for fun. Currently the Cheribrum is ready for testing, here's the controls + some of the combos you can do! Controls:WASD - MoveU - Basic AttacksI - Special AttacksO - Grab (Placeholder for now) Space - jump CTRL - Block F1 - Debug/Tweak Moves F2 - Debug/Tweak Character Stats ESC - Quit W + I = Upwards Float/Special S + I/U = Downwards Special A/D + I = Special Bubble Space (Jump) + U = Kick Space x2 = Double Jump A/D + U = Punch W + U = Upwards Hit Current Notes of things that we know needs fixing:

Up attack makes the player jump sometimes after a delay

Jumping after ground attacks feeling sluggish and delayed

Sometimes can be stuck in a grounded state after certain combined inputs (Can use Up-Special to escape it)

Able to land 'inside' a platform, making the player stand on the bottom in a collision box

Camera not zooming out enough when player is offscreen

Please let us know what you guys think, we hope you guys enjoy the early look! If you find other funny bugs, please be sure to comment in the post about them. If you come up with some fun or interesting tweaks to the moves, feel free to share those in the comments too! Thank you for your support!Early Demo Download: https://drive.google.com/file/d/1Vkz5TVVnBgQuTGAb3hyQbUqGlvyjdzuq/view

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