Eat Em' Up - December v.02 EARLY Demo + Progress Update (Patreon)
Content
Hey guys, Happy Holidays! Hope you have a wonderful week and end of the year. We've got a new test build for you guys to try out!- Implemented the grab and vore attacks.- Grabbing an opponent allows for throwing attacks in input directions.- Holding down during a grab channels a 'finisher' move. The 'finisher' move for the Cheribrum is an absorption attack that makes the baubles on the end of their tail bigger and will (not currently implemented) power up their bubble moves to be stronger. Opponents with higher 'damage taken' values will take less time to channel using the finisher on. The design goal of these attacks is to offer an alternative way to take stocks off of your opponents in a way that will also power up your own fighter. Controls: WASD - Move U - Basic Attacks I - Special Attacks W + I = Upwards Float/Special S + I/U = Downwards Special A/D + I = Special Bubble Space (Jump) + U = Kick Space x2 = Double Jump A/D + U = Punch W + U = Upwards HitO - GrabGrab + Direction = Throw Grab + hold down = Vore Finisher CTRL - Block ESC - QuitF1 - Debug/Tweak Moves F2 - Debug/Tweak Character StatsAs always, more to be done, but additions are slowly being added! We're also brainstorming lots of ideas for 'finishing' styles for various future characters - please look forward to those! There will be plenty of characters you'll recognize from our previous game ;)Here's the download for this build of the game, please poke around with it, have fun, and let us know what you think! Feedback is greatly appreciated!! https://drive.google.com/file/d/1xebEbppHh-EENthbUK0ZhXRjroxpJIwU/view