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After working hard on the Sylvin; making animations, effects and new tools, it is now far enough along to let testers get a chance to give it a try!We're looking for feedback on how the character moves and controls. Everything about the moves are tweakable - how long the moves take, ending lag, knockback angle, etc. The most important area we're looking to improve at the moment is the moves that propel the character (Do they feel good? Should they have their distance reduced or be slowed down?) As well as, how long a move takes vs how long it locks you out of actions for (How early the attacks animation can be interrupted to perform another action).

The test build will be available for $5 patrons, and is available now! https://www.patreon.com/posts/test-build-v-4-156702099

For those who aren't looking to test and just want to see some progress, here are some gifs showing off many of the new moves. What's left to do for the Sylvin is their finishing move. Their planned finishing move is to push their opponent into a conjured mini black hole, which they then consume to power and buff special attacks. It will grow their horns as a visual indicator.

That being said, who should be next worked on/added in? We wanted to get the Cheribrum and Sylvin worked on first as they were not present in the previous game, but now that they are we're open to work on characters that starred in NomYou.

At the start of next month, we'll put up a poll for who you guys would like to see next added to the game! Please look forward to that!

Thank you for your support!

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Mathis

your welcome! :)