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After working hard on the Sylvin; making animations, effects and new tools, it is now far enough along to let patrons get a chance to give it a try! (This build includes ONLY the Sylvin as that is the main focus for this testing phase)Download here!GDrive: https://drive.google.com/file/d/19zHr5DS8wzJ-6LS68c-gJqXYjV2PUhoo/viewMega: https://mega.nz/file/rkFUHL6Z#BX251wwQ1DL3ho5q57cr_1Q-eHFqhN1xv0Z2XVVa3tM

All gifs for moveset buttons are located on the free post HERE: https://www.patreon.com/posts/156701388

Copied from the Open update post: We're looking for feedback on how the character moves and controls. Everything about the moves are tweakable - how long the moves take, ending lag, knockback angle, etc. The most important area we're looking to improve at the moment is the moves that propel the character (Do they feel good? Should they have their distance reduced or be slowed down?) As well as, how long a move takes vs how long it locks you out of actions for (How early the attacks animation can be interrupted to perform another action).Comments are greatly appreciated! Feel free to leave them either below on this post, or in the Egg-and-Up tier channel in the Discord Server.Thank you for your support as always! (And be sure to check out the open-access April post for a bit more information!)

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