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HOW TO ACCESS FILES?

Building a procedural framework to skin simulated geometry and convert it to an FBX file. The joint placement, bone weight capture and position sampling is done procedurally with freedom for hand adjustments. This method can be used to bring your simulated geometry into real-time applications / game engines like Unreal Engine or Unity.

Feel free to reach out on our Patreon community discord if you have any questions.

Version: Houdini 20 (Indie)

Email: contact@everythingcg.com

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Vellum FBX | Simulation to Skeleton | Project Files

DOWNLOAD PROJECT FILES: HOW TO ACCESS FILES: MORE PROJECTS: https://www.everythingcg.com/ Building a procedural framework to skin simulated geometry and convert it to an FBX file. The joint placement, bone weight capture and position sampling is done procedurally with freedom for hand adjustments. This method can be used to bring your simulated geometry into real-time applications / game engines like Unreal Engine or Unity. ‍ As always, project files can be downloaded on Patreon. Version: Houdini 20 (Indie) If you have any questions please reach out in our community discord. Email: contact@everythingcg.com

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