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Building a system to optimally pack box-like objects onto procedurally generated bookshelves. The main idea behind it is to compute a bounding rectangle for each asset to be packed and then using UV layout algorithms for optimal rectangle packing over provided UV islands (the procedurally generated bookshelf area). Once the 2D rectangles are optimally distributed we can swap them out with the original asset like a book or a box.

Version: Houdini 20.5 (Indie)

Email: contact@everythingcg.com

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Bookshelf Packing | Houdini 20.5

DOWNLOAD PROJECT FILES: HOW TO ACCESS FILES: https://www.patreon.com/posts/how-to-access-28-78115054 MORE PROJECTS: https://www.everythingcg.com/ Building a system to optimally pack box-like objects onto procedurally generated bookshelves. The main idea behind it is to compute a bounding rectangle for each asset to be packed and then using UV layout algorithms for optimal rectangle packing over provided UV islands (the procedurally generated bookshelf area). Once the 2D rectangles are optimally distributed we can swap them out with the original asset like a book or a box. ‍ As always, project files can be downloaded on Patreon. Version: Houdini 20.5 (Indie) If you have any questions please reach out in our community discord. Email: contact@everythingcg.com

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