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Downloads

  • npcc_v1.2.3d.zip
  • npcc_v1.2.3e.zip

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Content

Added settings to menu and new menu options on active sim:

  • Move other sim's household to region - Use option to move homeless household to Sulani and Strangerville
  •  Remove other sim's household from region -  Use option to remove homeless household from Sulani and Strangerville

NPCJobs will be removed from household's sims while you move them to or remove them from region.

The same options will appear in sim's menu when you select homeless sim.

Added NPCJobs:

  • Mermaid
  • Conservationist

Added new setting:

  • SulaniSimCountModifier - Controls number of walkby/swimming etc. sims on Sulani lots

Conflict with  LITTLEMSSAM'S More Buyable Venues and new Venue Types and similar lot modifying mods is fixed.

Updated to v.1.2.3a to fix an LE. Please redownload.

Updated to v.1.2.3d to fix a game bug: when you travel to Sulani's bar or beach with sim that not in you household and not live in Sulani, that sim either disappears or goes away and leaves the lot right after you travel. ( https://answers.ea.com/t5/Bug-Reports/OPEN-IL-Out-of-world-invited-NPCs-leave-lot-in-Sulani-don-t-show/m-p/7960959#M92508 )

Now you should not need to use LMS Let Other Sims visit Sulani Fix and I suggest you not to use it to avoid unexpected results. If you still experiencing any issues and have to use this(or similar) fixes - please report.

Updated to v.1.2.3e

Mod should now honor MCCC Career freeze flag

Fixed a conflict with Ksuihuh AEP mod


Mod is compatible with the latest game update:  7/16/2019 - PC 1.53.115.1020 / Mac 1.53.115.1220

Files

Previews only

Comments

midnitetech

Thank you so much for the update!

Anonymous

I've used 1.2.3a, and I've deleted localthumbcache. package. My notification wall is crazy about reporting errors Http://www.simfileshare.net/download/1131047/

Anonymous

I found that NPCC 1.2.3 conflicts with LMS's Let Other Sims visit Sulani Fix. And it's an important bug fix.

Vuvubear

I cant enter apartments with newest version getting error code and tons of LE'S

CeeChalla

Hey Paulson, I'm using the latest version of TwistedMexi's Better Exception mod as well as the latest version of your NPCC mod and it said Possible cause: c:\Python370\npcc.py Reason: Exception raised while processing zone spin up sequence: 'NoneType' object is not subscriptable (TypeError: 'NoneType' object is not subscriptable)

CeeChalla

I also just got a sh*t tone of last exceptions Possible Cause: c:\Python370\npcc.py Reason: Exception while updating the sim filter service.. (TypeError: 'NoneType' object is not subscriptable)

paulson

Hello everyone, who is having LE problem. Does an issue persist with my mod alone? If not, I need your help in finding out what other mod or mods cause this conflict so I can investigate it further. Thank you

CeeChalla

I've tried it with your Mod, MCCC & Better Last Exception only and I got the last message I sent you as soon as I loaded my save.

Anonymous

Thank you for your update. Now I don't need to tangle with the number settings of NPCs, which leads to the problem that NPCs only use sims on specific maps.

paulson

Thank you. Please tell me what is not working for you with my mod and without LMS's Let Other Sims visit Sulani Fix? I tried to invite visitors, host an event e.t.c and all works fine as I see it.

Marco Cantillo

Thanks a lot for this mod! I have installed it and I'm testing everything I can. Now, since the last patch I've found a game bug that I think maybe you could try to fix. Some traditions like "Festive Spirit" or "Wear Costumes" spawn walbys with specific outfits, since the last patch that only happens in StrangerVille. Before the patch, that happened in all the worlds. I've been trying to find the cause on game files, but I guess I'm not skilled enough to understand those files haha. I hope this doesn't sound like an order or something like that. (I know my partronage is not that high, but I can't afford higher one ) Thank you so much for all your great work!

Betty Flambert

Hey Paulson, I'm wondering if you might be able to look into a conflict with MCC, at some point. It's not causing errors or LEs, but it's a functionality issue. MCC has a flag to freeze a sim's career, which is wonderful when you want to ensure that a non-played sim will stay in the same career. Unfortunately, NPCC seems to ignore these flags, which results in the need to reassign careers over and over again. Is there any way NPCC can recognize the MCC flags?

Nickolok

Is there a list anywhere for all the Maxis default values for the various NPC spawning such as number of producers for example?

Suuue_66

Love what you're doing here, this is one of my favorite mods. Although I'm not getting "Move other sim's household to region" function. Is it just like "assign natives" but only for Strangerville and Sulani? And about bronken sims. I saw my borken sims list, there're mostly staffs from my retails and restaurants. Are they suppose to be there?

paulson

Hello. Please, try version 1.2.3e, the mod should honor those flags now.

paulson

Thank you. Do you click on your active sim? This option should always be there. And in other sim's menu, this option will appear only if that sim is homeless. About broken sims. What mod settings are you using? If you have region and lot dependencies exceptions set for retail and restaurant it is ok to see sims who work there in Broken Sims for the moment, I'll correct that in future versions.

Jason Greco

I installed v1.2.3e to test the fix for the AEP conflict. The Photo Studio lot would not load. When I reverted back to v1.2.3d the lot would load again. Edit - I tested v1.2.3e this morning in a new save with only NPCC and AEP installed. The lot would not load. I will post the LE below and also on Ksuihuh's Discord. Thank you.

Anonymous

I have a problem. When I remove the NPC Job of broken sims, I want to reassign it, but I can't see some jobs, especially strangerville NPC jobs. Why is that?

Jason Greco

22f86be5513a19f9a5d3c8e99desyncea.maxis.sims4_64.15.pc2019-07-27 10:51:22Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Releasenpcc.py:22952f86be5513a19f9a5d3c8e99Exception raised while processing zone spin up sequence: 'NoneType' object has no attribute 'sim_creator' (AttributeError: 'NoneType' object has no attribute 'sim_creator') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 114, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 110, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect File ".\WickedWhims 4.3.5.144.7\turbolib2\utils\injector.py", line 22, in _wrapped_function File ".\WickedWhims 4.3.5.144.7\turbolib2\events\zone_spin.py", line 94, in _turbolib_on_late_zone_load File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 550, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1397, in update File ".\WickedWhims 4.3.5.144.7\turbolib2\utils\injector.py", line 22, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1381, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 593, in on_enter File "T:\InGame\Gameplay\Scripts\Server\situations\situation_manager.py", line 1159, in on_all_situations_created_during_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 516, in request_all_sims_during_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1354, in _spawn_all_during_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 865, in submit_matching_filter File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 533, in run_without_yielding File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 480, in _create_sim_infos File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 458, in _create_sim_info File "c:\Python370\npcc.py", line 2295, in paulson_create_sim_info AttributeError: 'NoneType' object has no attribute 'sim_creator' rtim=0

paulson

Thank you. That clarifies an issue that you having. My mod tried to find existing sim that could be reused as photographer but found nobody, after that mod should create new sim, but creator of AEP mod didn't create sim creation template. I'll fix the LE, but sim for this scenario still could not be created. The main question is why mod can't find sim to reuse? Try to remove NPCJob from 2 existing sims or add 2 new sims before visiting the lot. What mod's settings are you using? At what region are you placing photo studio lot?

BlackPiano

I'm a new subscriber and just had a quick question: What's the difference between all of these spcc field you are posting? Do I need ALL of these?

paulson

You need only one latest version of the mod - npcc_v1.2.3e.zip. When new version comes out - update (remove old one and download new one).

magneticsouth

I am getting a lot of rando townies spawning, even though I have four 8-sim townie households ready to take up npc jobs. Is this a known issue or?

Anonymous

Hi, I love your mod!

Birksche

in my game the mod works fantastic I love it so much, I'll never play without

Vuvubear

Iam getting LE with the new update

Vuvubear

2 bf5a2c9eb8bd153a5d730f61 desync ea.maxis.sims4_64.15.pc 2019-09-06 21:19:46 Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release npcc.py:2313 bf5a2c9eb8bd153a5d730f61 Exception while updating the sim filter service.. (AttributeError: type object 'filter_GrimReaper' has no attribute 'specify_cas_filter_flags') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 466, in update File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 738, in update File "D:\Projects\Sims 4 Modding\Mods\TMex Mods 2018\Tmex-BetterExceptions\PublicUnlock.py", line 13, in _unlock File "D:\Projects\Sims 4 Modding\Mods\TMex Mods 2018\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py", line 96, in tm_be_class_exceptions File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 734, in update File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 509, in run File "T:\InGame\Gameplay\Scripts\Server\filters\sim_filter_service.py", line 458, in _create_sim_info File "c:\Python370\npcc.py", line 2313, in paulson_create_sim_info AttributeError: type object 'filter_GrimReaper' has no attribute 'specify_cas_filter_flags' rtim=0

Anonymous

This is broken by September 5th patch, when will update be available?

Anonymous

Also I never could get option to assign acting career costars only directors, can you help with instructions or bugfix?]

Anonymous

thnx! can't play without this mod ♥

faded-springs

Is this going to be updated for 1.55 soon?

Anonymous

This author is dead.

RonL

Actually dead or currently inactive?

Vuvubear

The author is hopefully waiting for the new game pack to update the mod for the more than likely crazy amount of random npcs it will generate.

Birksche

I'm nervous, whats happened with the creator here? I need this mod so badly, please tell us short whats going on, today my game failed load when my sim goes to the movie-studios in Del Sol, something was wrong with creating a co-actor-carriere director high budget TV

Anonymous

im sure he will update it soon. now with the new pack of magic.. we gonna need help for those "ghost vendors" omg

Anonymous

i really hope this gets updated, i became a patreon simply because i can't live without this mod, it makes the game so much better, and to find out i became a supporter and THEN realize it doesnt work is discouraging! i really hope it gets updated, and I am looking forward to that :)

Birksche

yes, for the first time are the npcs under control, and now no upgrade...hope someone will continue this mod if paulson is realy disappeard

heidi (Team de luniversims.fr)

Mods and scripts do not ask, systematically an update, here the pack came out a few days ago and things have to be added. Think, simply, that he works there, all this is not easy to do, leave him a little credit and wait. Many creators were waiting for the release of the pack to make their patches. Thank you

Birksche

@BambiLee, I don't know, @heidi, thats not the reason why I said this, he wasn't on since over 1 month and usually he alsways answers question and so on