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Downloads

  • npcc_v1.2.4b.zip

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Content

Updated to v. 1.2.4b:

Added new setting:

  • DisableMagicRandomOutfit - If Enabled, Magic apprentice sims will wear their everyday outfits

Added missing NPCJob for Master Herbalist (Granite Falls Hermit)

LE should be fixed now

Mod is compatible with latest game update: 17/9/2019 - PC 1.55.108.1020 / Mac 1.55.108.1220

Updated to v. 1.2.4a:

Added NPCJobs for Sages

LE should be fixed now

Original post:

Added new setting:

  • MagicSimCountModifier - Controls number of Magic apprentice sims at Magic HQ lot

Added NPCJobs:

  • Magic Novice
  • Magic Intermediate

Fixed some minor copy-paste errors made by EA developers.

This is a preliminary update, still working on the Sages, so you can assign your sims on that roles.

Mod is compatible with latest game update: 5/9/2019 - PC 1.55.105.1020 / Mac 1.55.105.1220

If you have any issues with this mod version - please report.

Files

Previews only

Comments

CeeChalla

I actually can't play the game without this mod. I don't think I'll be updating my game until an update for this mod is released. Thank you.

Birksche

oh wow, thank you so much for updating...thousend hearts for you ♥

Anonymous

bless your soul! so glad i subscribed to support you !

Sarah de Kok

When my sims wants to travel to the magic realm I get an error code & my game returns to world view.

Sarah de Kok

when after this you click the sim's household, you can still get to the realm that way, so it's still workable. Still not ideal :) Thanks for all the hard work you put in this, though. And thanks in advance for fixing it.

magneticsouth

Will you be updating NPCC Retail?

magneticsouth

This is causing a UI Exception and the "textfield" bug in the Buy Mode search

Szakács Zsuzsanna

Hi maybe someone asked that before but can u make 1 more option? - do not generate spellcasters or something similar this drive me crazy.... the game turn random sims to spellcaster no matter how many I've got already or set with npcc setting to novice or intermediate or changed the magic sim counter lower sooner or later some sim will transform o.o (sorry for bad english )

Ry

Thank you for somehow making it so that whenever NPCs are assigned as the ghost shopkeepers in the realm of magic don’t STAY as ghosts after exiting the realm

Birksche

Ry, in my game they turned to normal sims, a liittle bit later

paulson

Thank you. But I believe this is default game's behavior, because they are not actually ghosts, they are astral projections, they do not have ghost trait, they have temporary spectral look trait instead, otherwise they are regular Stall vendors.

paulson

I fixed an LE. Please test the new version. And can you describe the "textfield" bug in more details? So I can reproduce it and fix it. Thank you

Ry

Thank you :) I was worried that they would stay as ghosts, but you and Paulson explained that they won’t. I’m relieved

faded-springs

I'm not sure if this mod has caused it, but maybe someone else has this issue and we can work it out.. I don't have any walkby's or little coffee stalls generating in San Myshuno. It's a ghost town, no sims generate there at all and it's weird. I have enough homeless sims to cover everything so they should generate..

Anonymous

thank you for this <3

paulson

I couldn't reproduce this issue. Please try to remove other mods and see if an issue persist. Thank you

Jeanette

So I've run into an issue. With NPCC in, no of the astral stall vendors spawn in Caster's Alley. When I take it out again, they spawn. :(

paulson

Please, test it without other mods and see if an issue persist. If not - it is a mod conflict and you need to find what mod is causing it and tell me what mod is it so I can look into that and fix it.

Danilee

I'm so glad you are working on sage roles. I'm a dummy and got the 3 originals replaced and no one wants to learn magic from Steve Fogel lol

Anonymous

I translated NPCC. Do you want to import mod? Can I upload and share if you don't want to import? I can make a separate package without this mod

Jade

Hi friend! Sorry if I’m in the wrong place but I’m wondering if there’s an option for “bouncer” for the Get Famous Doors? Great stuff! I couldn’t play comfortably without you.

paulson

I prefer a separate package with only a translated string table inside. Please, give me some time, I'll make a post about translations and a page where I'll post links to translators pages. Thank you

paulson

Hi. Thank you. Unfortunately, the default game bouncer is any sim with fitness skill, there are no specific trait or career for that. I can create and add new trait for that but it will work only if you constantly using NPCC, without mod, it will be just useless trait.

paulson

Do you have this issue with the latest version? Sages were replaced automatically or you manually assigned them? What do you mean by "no one wants to learn magic"? How can I reproduce this? What situation should happen and doesn't? Please, describe it in details. Thank you

Anonymous

i realized that i can't assign a sim to a life of solitude as the granite falls hermit. is that absent for similar reasons as the get famous door bouncer? i went to the hermit's house today and the hermit was one of the sages for some reason! no idea how this works, but i'm glad that you do. thanks!

paulson

Thank you for reporting that. Missed this one out. This should be fixed now. Please, download the latest mod version 1.2.4b.

Anonymous

Thank you, I Love You!

heidi (Team de luniversims.fr)

Hello, with the new spells of wizards, too many specters are put into play, would it be possible to minimize this phenomenon, a spell equals a spectrum, the game takes it in families played and see my families multiply with ghosts, even a child was taken, I do not know why, they are not provided in this selection, thanks in advance;)

Anonymous

hi, you can delete the old files & put the ones you just downloaded into your mods folder. :) if you have changed any of the settings, do not delete the settings file so you don’t have to select them again. someone correct me if i’m wrong.

paulson

Hello. Thank you for reporting that. I just released a new version, that should fix that. Please, try it and see if it solves your issue. Thank you