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Hi everyone! Sorry for falling off the face of the earth for a bit. We had IRL stuff to take care of to pay the bills (day jobs, etc) and retain mental health (full-time employment and indie game development are not easy to balance).

Fortunately, the festive season is upon us and we have some time off to focus entirely on the game! While we were silent we did develop the game further (at a much slower pace though) and here is the list of what we were up to!

New boss.

New items.

Game Stats rebalanced.

New spicy scenes.

Started to optimize the game to run smoother on lower-spec systems.

That said, we will post more frequently over the festive season. Hopefully, we can push the game to the pre-release stage.

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