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In this Blender 3D tutorial I show you how to create smooth seamless connections between two separate objects using Geometry Nodes perfect for digital art and animation projects. We will connect a cartoon-style ear to a head without merging the meshes allowing for fun exaggerated movement while maintaining a clean transition. You’ll learn how to use the Raycast node for precise shrink wrapping, blend normals with the Sample Nearest Surface node, control deformations with vertex groups, and fine tune shading using the Set Mesh Normal node in Blender 4.5. Whether you are making stylized characters or experimenting with advanced node workflows this step-by-step guide will help you create professional looking geometry connections that stay smooth even during animation.

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Using Raycast and Set Normals to Connect Meshes and Keep them Smooth

In this Blender 3D tutorial I show you how to create smooth seamless connections between two separate objects using Geometry Nodes perfect for digital art and animation projects. We will connect a cartoon-style ear to a head without merging the meshes allowing for fun exaggerated movement while maintaining a clean transition. You’ll learn how to use the Raycast node for precise shrink wrapping, blend normals with the Sample Nearest Surface node, control deformations with vertex groups, and fine tune shading using the Set Mesh Normal node in Blender 4.5. Whether you are making stylized characters or experimenting with advanced node workflows this step-by-step guide will help you create professional looking geometry connections that stay smooth even during animation. Become a Channel Member for Source file Access or Join My Patreon: https://www.patreon.com/johnnymatthews #b3d #blender3d #geometrynodes #blendernodes #blendertutorial #3dmodeling #digitalart #3danimation #blenderartists #characterdesign

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