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Building/Upgrades:

  • Reworked building upgrades system. Moved some settlement stuff here.

  • It's now part of quick manage screen.

  • Most locations now have things to spend resources on for passive effects/income etc.

  • Added a lot more upgrades. Will likely expand/integrate more stuff here later.

  • For some, you also need to assign a character that fulfills certain requirements.

  • Some spend the character similar to settlements, others just drain stamina etc.

Dating:

  • Cards can now gain exp by being played.

  • Once max exp has reached, can spend it to choose a specific upgrade.

  • Amongst those are also evolutions you can get, sometimes requiring previous changes like increasing LDmg. (blowjob -> deepthroat) etc.

  • Evolved cards reset to a base card with a special trait that grants bonus score each time it's played and +2 rerolls at date start.

  • Upgrades can also be to remove themselves. (if you don't roll good traits early on, you can freely remove it to try again on another base card etc.)

  • Regular skillpoints are more likely to give card options than keywords/changes now. Can also be ready to upgrade immediately.

  • You only get 1 regular skillpoint per sexksill level.

  • Date passives are generally more impactful now. Also added some new ones. More likely to get higher rarity ones.

  • Added some new card traits.

Camp:

  • Simplified camping to one button.

  • Always 1 hour and requires food based on your party food consumption.

  • You can see the expected results on the button. (hp/mana/ambush)

  • Effects vary based on biome.

  • Traits like herbalist/trainer etc. have an automatic impact.

  • Characters can turn 1 milk to 1 food during expeditions. (Can also now turn milk material at home into food resource more efficiently)

Skilltrees:

  • Evo now has a unique global passive for each basespecies to get. non-god special forms also got a unique global passive.

  • Crea has a new set of special powerful upgrades you can use on once per character.

  • Also added new unique normal passives.

  • Decreased cost of some early nodes.

  • Made different category icons more distinct.

Other:

  • Added a new unique character.

  • Added 10 Overworld shrines. (consumable effects. Each portal has a few. )

  • Added item tab to gallery. (can spawn in any after cheating, similar to characters)

  • Can now favourite gallery scenes to put into a special tab. (press f to toggle fav status)

  • Having a large+ worm in party grants special party trait to automatically turn tiles into gravel.

  • "Collect" worker task now collects from all buildings connected by gravel/road.

  • Optimisation stuff. (should lower RAM requirements / prevent some crashes. Also lowers filesize)

Download V0.35.0.0 (only unlockables.save is compatible)

Windows: https://pixeldrain.com/u/A5nncuCb

Linux: https://pixeldrain.com/u/vX9Cqsdq

Comments

Cial Northall

I really miss the old camping, I felt more in control. I liked having to choose between healing or meditating, the food requirement makes sense but id prefer the old camping with the food mechanic.

Crabby Jones

Liking the new card system as it makes them a bit more interesting, liking the more streamlined building upgrade system, neutral on the camping changes because I rarely camp but I do enjoy that it's simpler to work with, liking the shrines as they add some nifty stuff to expeditions. I do hope there is some more streamlining for Evo/Crea in gaining skill points planned but I also admit I'm not very good at using either as I prefer druid.

Irefuse Togivemyname

I corrupted one of my starters after getting her to arena rank B, and she reset to rank F. Is this intentional?

Syvaron

yes, arena ranks give stat increases, which would otherwise be unobtainable again.