TowerDefense game (Patreon)
Content
Picked up my old tower defense game prototype for a bit.
Tried to test out a bunch of ideas.
Game-Summary:
SFW? game (still suggestive clothing.)
More similar to classic TDs in progression. (Not really a roguelike. Faster paced completionist type game. Unlock new stages and beat objectives to get more team building options)
Corruption spreads each wave and when enemies reach your core. Last long enough to collect sunpower, or manage the corruption.
More focus on customizing synergistic starting loadouts. Most missions are only a few fights. Heroes alter your gameplan a lot.
Very board focused. Enemies come from multiple directions. Section off and protect areas to plant. cleanse corruption to regain "hp".
One of the save slots will automatically unlock everything to test.
Current content:
Most systems are in place. progression/saves/unlocks etc.
40 heroes with many unique skills.
Customizable items, artifacts, cards etc.
A bunch of missions and challenges.
Mostly re-uses characters from PoP.
Unfinished:
Many UI elements/visuals are very basic.
Balancing and progression order is very unfinished/arbitrary.
Missing bosses and Enemy hybrids/ranks.
Download V0.1.1:
Windows: https://pixeldrain.com/u/BXEYumfe