Home Creators Posts Import Register Favorites Logout

Content

Picked up my old tower defense game prototype for a bit.
Tried to test out a bunch of ideas.

Game-Summary:

  • SFW? game (still suggestive clothing.)

  • More similar to classic TDs in progression. (Not really a roguelike. Faster paced completionist type game. Unlock new stages and beat objectives to get more team building options)

  • Corruption spreads each wave and when enemies reach your core. Last long enough to collect sunpower, or manage the corruption.

  • More focus on customizing synergistic starting loadouts. Most missions are only a few fights. Heroes alter your gameplan a lot.

  • Very board focused. Enemies come from multiple directions. Section off and protect areas to plant. cleanse corruption to regain "hp".

  • One of the save slots will automatically unlock everything to test.

Current content:

  • Most systems are in place. progression/saves/unlocks etc.

  • 40 heroes with many unique skills.

  • Customizable items, artifacts, cards etc.

  • A bunch of missions and challenges.

  • Mostly re-uses characters from PoP.

Unfinished:

  • Many UI elements/visuals are very basic.

  • Balancing and progression order is very unfinished/arbitrary.

  • Missing bosses and Enemy hybrids/ranks.

Download V0.1.1:

Windows: https://pixeldrain.com/u/BXEYumfe

Comments

big-sweet-roll

I couldn't figure it out. The game told me to place towers on the walls. I clicked everywhere and couldn't place a single tower.

Syvaron

you need to place walls first. Some heroes have walls as their main abilities