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Big overhaul to the overall structure of the game.
If you didn't like the game before, it may be a good time to give it another try.
The balancing of most things is currently quite basic, but should still give a good idea of the new direction.
Sorry it took longer than expected (I'll probably focus more on PoP now until it's "finished")

V0.11.0 changelog:

World:

  • Much more freedom to do whatever you want.

  • Map: The area is split into multiple sectors. You can freely move between any location in a sector, but moving between them passes time once.

  • Unlock more locations through relations/exploration.

  • Npcs will move between locations each time phase. (morning,noon,evening,night)

  • Certain actions spend time with a total of 12 per day. 3 per phase.

  • Locations can have random special effects and events each day.

  • Can talk to characters at a location. (mostly replacing previous night activity)

  • You have certain chances to invite them on dates/challenge them, based on character/relation.

  • Activities/Locations often affect those probabilities.

  • Special characters (non combat units) can also appear and have simplified relation which affects their actions.

Dating:

  • Dates are split into Hangouts/sexual and training which usually affects starting action types and relation growth.

  • You have different types of action (Casual/Motivation/Sexual) which can be spend on actions. Some let you convert them into others.

  • You can gain favours with npcs and spend them on special training, gifts and buffs etc. later.

  • Each location is also a valid date location to move to with some special effects. (not many currently)

  • After a date, your partner will stay at that location for a phase (can move npcs).

  • Dating is the main way of increasing relations. Meeting at locations is generally the payoff in unique actions.

Other:

  • Quickcrafting is now always accessible and let's you spend materials for immediate effects.

  • Added morale as a value that changes with various actions, giving buffs/debuffs. Changes to enemy morale during combat affects their reaction afterwards.

  • Weeks are now 5 days, with exams on the 4th.

  • You now have proficiencies like Stealth/Fishing/Oral etc. you can level up for bonuses towards related stat checks.

  • Added a tutorial section to the gallery.

  • Depending on the location, you start fights with some Terrain rules, like water, cramped etc.

  • Added new events and some new special characters.

Download DemonDome V0.11.0: (only unlocks.sav is compatible)

Windows: https://pixeldrain.com/u/obhMrYhG

Linux: https://pixeldrain.com/u/2sDEL9Cj

Comments

Nagise Avan

I've been waiting for this update for a while. Really looking forward to try it when I have time.