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Didnt have much time the last few days so I just thought about story/setting related stuff that would also be fun gameplay wise.

So the main thing will be a conflict between two gods: "Evolution" and "Creation". The game starts with the death of both near your home, releasing their powers to search a new vessel based on their different ideals/goals. (You can choose which fits to you, changing gameplay/story goal quite a bit). Your girlfriend? gets the remaining one, emphasizing/confirming your different views, ending your already slowly deteriorating relationship. (Could potentially add a lot of meaningful choices throughout the game)

Both gods had a companion, which now follows you to explain everything (Story quests/goals etc.). Not sure I'll keep the designs in the picture, glowing small woman companion probably overdone, though I like the walking on mana shields instead of flying. maybe it'll just be a magic bird thing, making both companions animals 

While both are learning, there can be many encounters/boss battles between the two rivals at different skillevels

Evolution aspect would be like the current maincharacter, possible to change/adapt/optimize based on existing features. Tries to save the world as it is and improve upon it.

with Creation aspect you would be able to create new characters instead of transforming (similar to the way you transform now). Also has unique summons instead of special forms. Wants to destroy all live and recreate it better (sounds cliche but kinda makes sense with those powers. if someone could just go to sleep and wake up with new skills (languages, instruments etc.) most people would probably want that. But if someone would spawn an exact copy of yourself with those new skills, you wouldnt just accept being killed just because an improved copy exists, even though effectively it would be the same as the first scenario).

The game will probably have a soft deadline in which you have to reach a certain goal (multiples for each god selection). You'll be able to delay that timer in many ways (unlocking certain forms, items, npc favours, going to special portals to destroy certain stuff etc...), so it won't feel to random and you always kinda know how youre doing. After reaching the goal you can continue in sandbox mode (,or just start in it). I wont focus much on story but there has to be at least something.

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Comments

John Belmont

Sounds good but what is evolution's goal and the problems it may cause? If it wants to improve living things just like creation does then the downside to it is that evolution's power cannot effect everything, and anything it doesn't will get left behind and become oppressed or be wiped out by the new, improved species. Otherwise I suppose that rapid evolution would threaten the balance of the world and throw the world into chaos, potentially destroying ecosystems and creating new ecosystems that cannot continue for long.

Mors Magister

I like the idea, also gives it even more replay ability. I would suggest that before packing to much more story in you get someone / people to be beta readers. They can help smooth out the rough bits of grammar and such.

Arachnid

You got me waiting for it so i won't tell you to stop your ideas :) Ecosystem-wise, did you think about the effect of your choice already ? Does some species represent one side or something ? Does wining event with oposite end the game or slow you down, corrupts you ? Because yeah, they fight each other to death or to get the other work/help ? To much questions sorry . . . Does the Npc in the city change depending on your "faction" ? Will each faction have effects on breeding ? I don't understand how you plan to make things work for both side actually . . . I'll wait !

Afanofwriting

Fingers crossed that there may be some hope for a peaceful outcome!

Shiala

So the player gets to choose between the idealology of less efficient, but more acceptable adaptation of life on the world, or of highly efficient, but also unethical replacement of life on the world. Either way, massive changes would happen, and them being new at the job, so to speak, would probably be a few screwups "Oh crap, I forgot to make that new mostly-aquatic species have gills. Oh well, gotta redo it." This could lead to events or opportunity for the other side, though. "Hey, come join us, we won't throw you away, and can change you to have gills" as just an example.