V0.6.2 Windows (fixed) + Linux (Patreon)
Content
Edit2: Fixed some bugs (couldnt play as evolution or with knight profession, couldnt use consumables in combat, could unlock special forms as starting characters+ some smaller ones)
Windows:
https://mega.nz/#!NLo3EDCQ!mGKDmv2_Xa8-suKZ9-WbaqSmhNwFzB8qsLvBD12SBQk
Linux:
https://mega.nz/#!hfQCSDZJ!YVL7oX04kW354yI6dRTgf7WzReeiXoeDxaF1l1s_ngc
Old Saves wont be compatible
Changelog:
- A lot of bug fixes
- some balance changes
- Added choice of gods' power: Evolution or Creation, granting different abilities to your maincharacter. Evolution is like previous versions. Creation allows you to create characters rather than transforming into them. Genes etc. in upgrades dont affect the maincharacter but all created ones. The maincharacter behaves like any other character regarding levelups. (No new unique special summons for creation yet, only Tentacles for now)(Some decriptions dont fit)
- earn baseSkillpoints for every species with Creation by leveling the maincharacter
- Both gain a starting skill. Creation has more mana
- leveling specialforms with evolution increases stats for all other forms
- Control over portals starts at 100% for evolution and slowly decreases
- Control affects chance of random encounters for creation and the kind of random encounters for evolution (chance of encounters with creations' summons which dont drop anything and cant be recruited).
- Starting equipment based on profession
- some new homeupgrades (and repeatable structures' cost increases slower)
- Size of summons scale with users magicstrength ( 0, 3, 5, 10)
- preferences/dislikes for sexaction are restricted to actually possible ones for that character
Also worked on the relation system but Im not even gonna try squeezing more stuff in the current UI until I redo it.