V0.9.10.0 (Patreon)
Content
saves from 0.9.9.0+ (maybe earlier) should be compatible.
(unlockables.sav is always compatible)
(small problems with moved skillstree upgrades, if bought already. new achievements won't be available in old saves (until ng+))
V0.9.10.1 bugfixes:
Windows:
https://mega.nz/#!tXJC3aDZ!tDspzBlJZ70l4HY-PSt6ZVCU_b0ZvG3DwXX-yjJNkDA
Linux:
https://mega.nz/#!RbAwBY6b!mIuDte8WW2u9afviHRe2BeB1_xwBMlbPiB1sgFUF6eU
Bugs fixed:
base maxlust didn't start with the correct value
tentacle core for evo didnt do anything.
base tentaclegirl had the wrong sprite
couldnt close inventory with "f"
some wrong event descriptions
there were no restrictions to sending characters to the library when you choose a specific species
tentacle species wasn't listed in the library
poisonflight didn't poison the user
poisonskin and poison had the same name (couldn't have both in some cases)
displace on attack caused problems with multi-attacks. (should be removed now)
Couldn't increase lv above cap (even with "potential" mc-traits or "growing")
prince + potential only increased maxlevel with equality, instead of the opposite
had to target a tile to use slimesense, for no reason
"ignore all focus" toggle in sextraining started off, but was shown as on. (only updated after clicking it)
in sextraining, focus-priority of 0 on mc-bodypart didn't apply correctly.
Changed:
heatresistant trait also makes user immune to burn. also unlockable as starting trait
2 new legendary traits.
----------------------------------------------------------------------------------------------
Windows:(0.9.10.0)
https://mega.nz/#!NKRE1QDC!u0V5rjB5HKNjkDEQczq9hKehYoe9VwhjXg3PaJrgg_Q
Tentacle basespecies:
- basespecies + hybrids.
- mostly combo based species, working together with the different hybrids.
- not accessible as starters. Mostly unique to creation. can be recruited as other characters.
- creation enemy encounters now often use those species
- Creation-mc can replace a species gene with the new one, creating a new character
- new skilltrees (some changes to old ones)
- new abilities etc.
New player experience:
- info-popups for doing things the first time etc.
- can ask npcs more. Npcs are always at their main-location for the first day
- some small, easier achievements to unlock stuff.
QoL:
- quicker to equip/drop/use items from inventory (keyboard not needed)
- inventory can also be opened with f
- In ow-inventory, can select character by clicking the party icon
- can sort brothelcharacters by value
- can see current portal size in combat
- can see highest sexskill in character management
- added a picture of spirits selection to not forget it
Other stuff:
- some new events
- starters can increase their max level at the cost of exhaustion
- a new creature
- "slime" trait increases speed on slime. characters can still have normal movement types
- starting progress towards statgains is based on genes instead of 0. (previously the first levels nothing happened, because most things don't progress 100%/lv)
Balance:
- halved spenttime-action time
- Tundra movementcosts lowered
- battlerank brothel modifier increased
- Camping durations halved. Only training was scaled to fit, other things have doubled efficency
- Guarding effectiveness while camping doubled
- Bloodline characters can't be fused (kinda defeated its purpose)
- "blind" statuseffect also lowers armor
Noteworthy bug fixes:
- some skilltrees upgrades didn't work
- lightningstorm "destroyed" all enemies
- "blinded" status effect permanently reduce speed by 2
- antidote and draineffects didn't work as intended
- speeding up combatanimations actually slowed them down a bit
- "copy" skill didnt correctly apply genetic traits
- many smaller + visual fixes