V0.10.0.0 (Patreon)
Content
V0.10.0.1- Bugfixes+Linux
Windows:
https://mega.nz/#!lC5XmazJ!ubJ0NFroSYwuCPRuwlqdrvkbO8vzXji4FcpyxVEnedg
Linux:
https://mega.nz/#!AHgXWAaD!TgkyjYsWLboqvHdEQs0aOHPEw7C9wZ76uQlvpZbiNZc
Bugfixes:
Could infinitely recruit one of the new "unique" characters (and at full team cap)
new unique characters were missing the "unique" trait (didn't have any effect)
transforming (corruption/evolving) didn't immediately change combat movementcosts
mindcontrol didn't work
journal didn't block inputs (show tooltips of characters behind)
flying characters couldn't fly over lava
some difficulty modifiers affecting random encounters were pointless
Change: characters with ice affinity don't break ice and can freeze water
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unlockables.sav is compatible.
Not sure if other saves are technically compatible, but would probably be weird regardless
Windows:
https://mega.nz/#!9WoEFS6T!-aw8qsOuRilk3oVRNAVbU7Fv_rFbZAFSFsT7YkIkW7s
Linux: soon, after potential bugfixes
Changelog:
Overworld:
Removed random encounters
Enemies move on the Overworld
finer strength evaluation of teams. (based on size, species, genes etc.)
(Actual encounter difficulty is mostly the same as before)
Exp-gain is equal to the enemy strength
Enemies on the map are represented by their strongest party member?
Enemies can also fight each other. Sometimes recruit some of the lost team etc.
Winning team will gain losers items. (capped based on partycount, rest will drop on the ground)
Enemies have their items equipped (won't use active abilities/consumables)
Resources lost when fleeing will be dropped on the enemy tile
Same enemies will stay after you flee. (can flee and come back to recruit/ for revenge etc.)
Enemies in a portal don't completely reset every time you enter. A few new ones spawn, but less concentrated.
Removed movement-stances
Click on self ("s") to have a short rest (enemies will move)
Enemies will flee from stronger parties and try to follow weaker ones (including player)
Stealth affects range and chance of enemies noticing you
Combat:
snow/ice tiles exist in battle
some tiles have effects that trigger at the start and end of each turn:
lava burns, water weakens, snow/ice slow
Characters/Species:
- 5 new tundra based species (in form of a new spirit. Unlockable as starting element)
- most mermaid type characters get a new special trait, making them stronger in water (Aquatic: (can't be engaged in water) restore 2 ap at the start of a turn, when in water)
- changed the seedling monster form to fit more to evolving into a dragon
- 2 new unique characters
- species/characters have growth modifier for each stat (characters don't lose specialisation at higher levels)
- generally lowered stat growth/levels are less important. lv-type is less extreme
- easier to inherit leveltype (50%)
QoL:
- can easily switch character roles during home-sextraining
- can select an amount of resources to always keep after coming back from a portal
- can view progress towards stat increases (level tooltip)
- partyprep inventory acts more like the ow-inventory
- currently useable consumables are highlighted
Other:
- more closeup sexanimations/pics
- vaguely fitting ones are shown in individual sextraining (can be toggled off)
- some new events
- sped up some animations (lv-up, fucking non-enemies...)
- party strength now shows roughly estimated power of your team, to compare to enemies
- strength from items doesn't affect resource collecting effectivenes, but you generally get more
Balancing:
- can't use summoned characters for rituals. Can't fuse two summoned characters together
- exp required is no longer based on size
- basic mermaids start with a create water skill, but less mana.
- mindcontrol works 100% and is cheaper, but only works on weakened characters
Noteworthy bugfixes:
- slimesense/scout didn't work
- slimespeed reduced speed
- enemy creatures could seduce, if they somehow had high ldmg
- evo-core/eyebrows weren't set to the selected one when opening the window
- bloodfairies weren't set to lv 1
- some wrong evolution lines for spirits
Generally a lot of experimental changes that require some feedback.