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Hello friends! It's time, once again, for one of those slightly awkward dev diaries taking place in the early access period, where everything I've been doing is pretty much in your hands already! In other words, this will just be a fairly quick summary of what I've done this week.

We're up to v0.7.4b as of now, which has a number of fixes and some new content beyond the initial early access release last Sunday. I've been working on sports, the winning item in the recent development focus poll.

First of all, playing through a cheerleader routine has been broken up into its individual segments, which gives space for certain roles to fire more specific events. Currently, the specific events added for competitions focus on exhibitionism if you're not wearing the standard uniform.

After that, I turned to football. Using the same framework as cheerleader routines, I constructed plays out of phases with individual sports skills. As with cheerleading, there are some premade plays to start with, but down the line I would like to add the ability for the player to influence these plays or make their own.

The football team is scripted to focus on practicing one play per week. However, plays are of course ultimately constructed out of similar phases and subskills, so as the team rotates through plays, you'll tend to get better at them all. Once a play has been practiced a little, it's available to be executed during a game, where it'll play out phase by phase. Under the hood, the results for football plays and cheerleader routines are calculated in the same way, but you'll find they play out differently. Cheerleader routines are scored, while football plays rely on sequential success — you might recover from one mistake, but a critical failure or too many mistakes in a row means the play fails, and that's a serious setback for the team. However, pulling off a play will dramatically increase the team's chances of winning. It's a bit of risk vs. reward.

My other project this week was separating the player character's progress in sports subskills from the team's. The player may not even attend every practice, so it just makes sense. Also, it enables the player character to practice on their own time, increasing their skills beyond what they'd get just from attending the scheduled practices at the cost of some exhaustion. You may also see your teammates practicing on their own time sometimes, and if they allow you to join them, you can practice together.

What all this means is that once your player character is involved in football games (that is, they've demonstrated their skills at practice and no longer just occupy the bench every game), or if they're involved in cheerleader competitions, you have a bit more direct control over the outcome than you did before. Taking time to practice on your own means you're much more likely to pass any skillchecks rolled for you during games and competitions, which, of course, helps your team win.

I'll probably leave sports content there for this update, but I'll do more with it in subsequent updates. Esports can easily use the plays system, and I should be able to adapt the system for subskills to the other sports as well. Also, there's storylines; the sports storylines were always intended to go a little further or have some alternate branches, and I would also like to address that.

There's just a short time left until public release, but I'd like to spend that time dipping into the #2 priority a little, which was the amateur porn career. Which, now that I think about it, will probably quickly become about transitioning into a less amateur porn career. There are a couple storyline events that will lead to that, though, so my plan is to start writing those and see how far I can get for this month.

Next week, I'll be shifting focus back to 0.8 for a couple weeks, the next roadmap update, and work on NPC simulation type stuff.

That's all for now! Public release with the final changelog will come in another couple of days. Thank you for reading, and as always, thank you for your support, it really does mean a lot!

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Comments

Astra

While this definitely couldn't be added in this update due to time limitations, I'd love to see a starting option where the player gets to say they've been a cheerleader or football player or (insert other sport team here) and it'd lead to a starting boost to the necessary skills. Deepening the impact of the starting choices (and expanding to new ones like temperature/weather inclinations) is just neat to me

Darth Najida

Great, i like this update 👍

Matthew Evan Davis

There could also be the option of lying about it, which could generate its own storyline.

Matthew Evan Davis

I know I'm in the minority, but I really like the updates that just make the NPCs more lifelike. I like the idea of the game eventually being what could be an entirely vanilla college life simulator, but if you want to start a relationship that logic is there. Likewise, I like the idea that people who just want to become the campus bicycle and sleep their way to passing grades are able to do that. I just like the idea of a framework that will let you tell stories.

courseoftemptation

Me too! I always wonder if people are going to be disappointed with updates that mostly expand the life sim mechanics and don't necessarily add tons of new sexiness. It's all about context for me, though — the sexy stuff hits harder for me within a grounded lifelike experience than the same content would in a game that's just 100% sex.

William Urquhart

Definitely NOT in the minority, Matthew! NPC depth is one of the things I am always looking forward to - *especially* the illusion of agency/initiative! That Confident, Forward, Slut shouldn't be just hanging around in case the PC wants to hit on them... The Toy Enthusiast should have their OWN toys and want to use them... the ones into bondage (not sure what heading that goes under as it is not Dominant/Submissive) should have restraints (or request them - even if the person is just getting tied up with a scarf or socks)... and once 'the line' has been crossed with a Professor, they should be much more demanding/expectant of the PC's time and submission to their desires.

William Urquhart

I would like to see intoxication have more of a factor/role in play - alcohol reduces inhibitions, so whichever way the PC is progressing should be temporarily strengthened/enhanced while intoxicated. Things like Submissive, Dominant, Exhibitionist, Arousal level, willingness to cheat, etc. should be increased proportional to intoxication while Loyalty, Chaste, Willpower, etc. is lowered similarly. (Perhaps it is already, but you can't *tell* it - if you need a '4' Exhibitionist skill level for a certain act to be possible, you still need the same level even if you are drunk... and you shouldn't. That's why things get so 'interesting' for those that party a lot or to extreme)

Matthew Evan Davis

If we're talking that side of things one thing I'd like to see as part of the sports team mechanics is the ability to sort of undermine the team captain/coach using the sexual games around the sport -- kind of a more pumped-up version of sleeping with the egirl and not going through with the deal in esports. Like maybe if you're partners with a number of cheerleaders they only agree to sleep with you (or, conversely, if you're the cheerleader maybe there's fighting amongst the polycule over who gets to sleep with you in the locker room), and that starts to undermine the system that's in place. Or maybe that becomes a rule if you're a dom -- they have to or are not allowed to participate. If the proposed ability to eventually become team captain gets implemented that could be one of a number of paths to get you the position. Really, though, I want to be able to play a year just going to class, work, studying, making friends, and then see what happens from there. If the game is robust enough that it's interesting to do that then I feel like all the sexual content becomes an enhancement to something that's already good, rather than the primary game. I'm reminded of that scene in the movie High Fidelity where John Cusack's character's ex is mad at him because he tried to move too fast and she wanted to, but she wanted to wait until college. I could see there being NPCs who aren't chaste, but who have that sort of internal clock about when "the right time" is. Sort of like things with the Best Friend, but within the framework of dating rather than just talking about sex.

Arcus Caelestis

I do like the idea of the new mechanics. I do hope the actual storyline for the teams will get expanded. And I hope the E-sports one gets an overhaul.

L256

What would your thoughts be on adding a cheat setting for switching sports faster, for those of us with hooked on long playthroughs but also craving new content with each release cycle? Just so we don't have to burn through several (12 I think?) game days to test and/or see the new changes?

Ursula Rising

Would love to have some events involving The Porn Addict finding your videos if you go pro, and also some content about collaborating with other porn creators on campus rather than just whoever is your sexual partner

sesesesese

Hmm, it seems v7.4b is broken for me. I am seeing a popup Alert. An error has occurred. You may be able to continue, but some parts may not work properly. Error [PassageReady]: <>: bad evaluation: TypeError: cannot read properties of undefined (reading 'practice') v0.7.4b.

sesesesese

Sorry I was updating it. I am seeing this pop up for every action I do. Right from loading a safe file, wake up, etc.

courseoftemptation

Gotcha. I think I found it. I'll just stealth-update the same version... give it ten minutes or so and hopefully this will be fixed.

Johnny Cashless

I agree with you regarding the context, but I'd like to put in a plea for salting the game with set-piece erotic writing scenes such as the Harasser bathroom encounter or the hatefuck bondage scenes. Having those show up, especially unexpectedly, add a lot to a mechanically-grounded game, especially if you've been focusing on grinding your way up the skills.

SaggyBalls27

hey! i was wondering how you unlock the petition for allowing females to be shirtless wherever males are allowed to be. ive completed the first two petitions and am exhibition 10

Noonycurt

Take a look at the in-game hints. (You have to use the latest version.)

Jtzquyiwq

Right, unpredictable, unexpected, unusual, unique events are exciting. Variety is the spice of life

Phoenix

How do you complete this hint: Hint: Wearing swimsuits on campus sounds kind of crazy. Might be worth sunbathing in the university mall.

Raven Nightshade

Random thought and probably asked thousands of times by now but I was wondering if we as the PC will ever be able to buy and smoke weed in game (maybe even grow/sell linked to Gardening/Troublemaking skills) and maybe acquire the stoner inclination for the PC. also would we maybe be able to buy alcohol (stored in the minifridge maybe?) for consumption in dorm or in the quad eventually?.

Ysabella Reynolds

Thanks for all the hard work. You're doing great work. Excited to see the expanded sports and careers!

Noonycurt

In the current EA version, this event is a little hard to get. (You need warm weather and good RNG.) In the next release this should get easier.

SaggyBalls27

Hey! Thanks for getting back to me. I'm playing the updated version and it's springril, but I don't see a sunbathing option