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I talk about what happens in my head during every draft and how to build a well rounded team by thinking about the opponent teams strengths and your own teams weaknesses and adjusting your pick accordingly.

Comments

péter Ormai

What would be the best approach on silver , if i try to flex every time and tryy to reach this ideal team comp or just stick with a hero that can do lot of thing like hogger?

fanhots

One tricking is usually a faster way to climb ranks, but if you want a mastery of the game eventually you'll have to flex more and play other heroes. For silver, probably hogger.

Mr. Shovel

Hello Fan, video is very informative, thanks for that. However in this particular case, during Tychus draft phase, you explain that you would look for 1) mobility 2) % dmg 3) perhaps more camp/wave clear. You did not consider Falstad, who seem to check all the boxes and on top of that could match Dehaka's global and has very impactful ult. Was this just an oversight or is there any good reason why Falstad was not considered? Keep up the good work!

fanhots

Falstad's percent damage is not great, I don't consider him a % damage dealer for the most part, but he is a viable pick there. If you need to kill a diablo or something tanky, falstads percent damage is a tickle, others like tychus or greymane pack a much bigger punch.

Mario Lingua

Hi Fan, if waveclear is priority 1, actually ensuring that there is a tank and an healer is "priority 0", right? :)

fanhots

Sure you could say having those is priority 0, although even if you don't I would still try to play the game, I've seen teams without tank or healer win plenty of times at all ranks.

Mario Lingua

Thanks. If my team has no wave clear but also miss an healer, and something like reghar was unavailable, I would still prioritize healer to wave clear. Same for tank, even if in theory you can win without those roles, but seems much harder!

FanofSporks

Hi Fan, I have been looking for a video like this on drafting, without success. Glad to find it on your patreon. What do you think is a better strategy for solo queue - first picking a strong meta first pick for the map or flexing for the team. I feel like removing your teams ability to mess up the draft is better.

Thibault Delsol

Hello Fan, thanks for the video. Any word on the order of picks and bans? I feel like there would be much to say on this. I was master for 3 seasons but I still never know who should first pick, what role to prioritise, and such...

fanhots

Usually I like first picking the strongest heroes (Tier S heroes on my tierlist) as those are not easily counterable and its good to pick them before they get picked/banned by other team, and last picking very niche counterable tech picks like sgt hammer, illidan, etc. Outside of that it doesnt matter too much.

Lukas Krohne

Thanks for the great guides, Fan! What I'm still looking for is an explanation of all the different types of compositions you can draft in terms of game strategy. Something like, dive comp, poke comp, siege comp, pick off comp, macro comp etc. Would be nice to have a summary and explanation on what to look out for each composition, what to have and what you don't want against you and how to draft it and so on. I think that would also be a great video idea, what do you think about that?

fanhots

Yeah that's a great idea, Ill add it to the list of vids to make after the VOD Analysis are done!

Giorgi Chachibaia

Hey Fan, I didn't know where to post this so here we are :D Recently I looked at composition win rates and double bruiser comps seem to be winning a lot more than comps with a tank. Do you think that is because a lot of bruisers can function as tanks or can double bruiser generally be more viable since bruisers can macro much better than tanks?

fanhots

Would be good to give me specific example of which double bruisers and the entire team comp, but yeah if I had to guess it might be somthing like what you said. Some bruisers are tanky enough to frontline and you might be winning the macro much harder. I would not recommend 2 bruisers 0 tank though, I think 1 tank 1 bruiser when played well is still superior.

Faizan Haider

Hi Fan, thanks for the video. What would have been a good pick into Sonya, Morales, Raynor, Muradin when our team has Valla, Johanna and Brightwing? They are all kind of low range so I thought Gul'dan would be good, magic damage as well. Map was Cursed Hollow. Thanks!

GhostTitan

Hi Fan, not sure where to ask this and this guide seemed the most relevant. My region basically has no ranked or unranked games, only QM, so counter picking is not really an option. I recently played against a valla/tank/azmo/double support comp on Towers of Doom, and while we won the match, the early game was super brutal as our offlane (falstad) couldn't keep up with the enemy waveclear, and 4v4s were basically unwinnable, until they started getting cocky and playing suboptimally tactics-wise. We were running a pretty generic tank/heal/aa/mage/offlane comp, I wanted to know what strategy is best here considering stuff like anti-heal or more wave clear counter draft is out of the question. Thank you for the amazing guides, please keep up the great work!

fanhots

Guldan seems good there. Your team is more of a front to back teamfighting comp already, joh valla bw is not a dive team so picking another strong magic damage front to back fighter and winning the fights through a straightforward teamfight seems good there.

fanhots

Yeah in QM if you have a losing draft its going to be tougher to play it out that is how it is. If you are losing both sides of the map, one of the best things to do is to try to gank the solo lane with one of the 4 man. It can be a roaming dps that has good gank potential if you have one, like a maiev or genji, or it can be the tank if none of the dps are suited for ganking. In this situation, being 3v4 doesn't matter much since you are losing the 4 man even if it is 4v4, so the rest of the team just plays safe and catches soak. If the gank works out, then you will be winning on the solo lane side of the map at least.

Matr1x

Hey Fan. I have a question. On most maps the optimal way to play is to run a 4 man and a solo laner, being it either a solo laner that stays in his lane or double soaking. I don't understand how this applies to large 3 lane maps like Garden of Terror, Alterac Pass and Cursed Hollow since the 4 man can't really commit to a rotation from MID to BOT, jungle is too spaced out then they would miss some soak right? I don't know if lane setups will be advancedly covered in patreon, is there any sort of optimal strategy in these maps that should influence the overall draft in some way? <3

fanhots

Yeah on maps like that the 4 man should be doing camps the second they spawn, that breaks up the 4 man. After that defending enemy camps, pushing with your own camps, or ganking is all fine as long as you make sure to not miss soak. It wont really be 4 man rotation at that stage, more like everyone constantly rotating to gain value somehow. Usually regroup at the obj spawn