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All you need to know about every build and talent for Arthas We Cover both Main Tank and Bruiser Variations! Lots of Arthas specific tips and tricks and playstyle explanations as well! If I missed anything feel free to ask in comments section. 

Update: Arthas new 13 silence talent is pickable if there is something you really need to silence, and can easily reach such as nazeebo or anduins channel ultimate abilities. Otherwise, I would still go -armor mostly on 13

Comments

sijon

Artanis swapped place with Arthas in alphabet? :)

JH

Hey Fan, can you also include the best combo shot with each build or just the best skill shot order in general like you showed in this tutorial? your demonstration helps me a lot when I practice. thanks!

Matr1x

Great guide as always Fan, thank you! One question: I thought Sindragosa was OP from the Alarak guide KEKW

Mylaur

When to go Q vs AA build as a bruiser? Basically I would only pick Arthas bruiser as a counterpick to Artanis and Varian. Maybe others?

fanhots

I would just go the max CC build over both. Q vs AA though is somewhat personal preference you can try both and see which you prefer. As counterpick to melee AA is probably better since you can AA melees pretty easily. vs Ranged it could be better to Q

László Török

I always thought Arthas has been one of the weakest tanks and only should play him against a dive, melee, aa comp because for example a valla can still easily kite him even after Frost Presence is finished. Thought he is better on offlane against a melee hero on for example braxis. :/

fanhots

He's definitely better against melees but with W quest level 1 you can root ranged heroes pretty easily when finished, and with E quest level 4 even if they leave your radius they are still slowed for quite a while after, so he is also good vs ranged AA when played well.

Dre Person

Great guide! I'm assuming the little buffs Arthas got don't really change anything about the build?

fanhots

Yep, the only thing I would say is new about Arthas is the Q build has now become viable whereas before it was not. Everything else still plays the same

Freewalker

One gotcha for this build: after completing the quest, the width of the W "path" root is quite narrow. Basically it matches the graphic (maybe half as wide as the final circle). Thanks for the great learning content as always. (Examples here: https://imgur.com/a/33xUVH6)