Lightmap Experiments (Patreon)
Published:
2026-10-19 00:00:07
Imported:
2026-10
Content
Hello, Redspike here!
This time, I've been working on improving the game's visuals by making better use of some existing features in the GZDoom engine.
One of the features I'm currently experimenting with lightmaps!
Lightmaps allow for more natural lighting and shadows, helping to bring out the atmosphere of each stage.
I've been testing lightmaps in the ocean stage that's currently under development.
I mainly plan to use lightmaps in outdoor stages, while applying them more selectively in indoor areas.
It's still in the experimental stage, so there's more tweaking to be done, but I'm hoping this will make the outdoor stages look even better!
I'll continue sharing more improvements as development progresses!