Buff Ring System Overhaul (Patreon)
Content
Hello, this is Redspike!
It's been a while since my last devlog!
After the previous update, I took a short break and recently resumed development.
In this devlog, I'd like to share some of the changes I'm currently working on for the Buff Ring system!
Buff Ring UI Improvements
I've added a status indicator on the left side of the screen to make it easier to see when Buff Rings are active.
I'm also planning to remove the Buff Ring display at the top of the screen, since you can already check your collected buffs by pressing TAB and see their active status through the new indicator on the left.
New Buff Selection Screen and Seed System
I'm currently working on a new buff selection screen to enhance Nakara's roguelike elements.
Previously, buffs were determined entirely at random. With the new system, players will be able to choose their buffs, and the seed will gradually adjust based on those choices.
This will allow players to build their characters in the direction they prefer while keeping the randomness, reducing how much their runs depend purely on luck.
Future Update Plans
I'm currently preparing Update 1.2, which will include expanded roguelike elements, a true ending, new difficulty levels, and more.
However, there's quite a bit of work involved, so it may take some time before Update 1.2 is ready.
In the meantime, I plan to release smaller patches before Update 1.2, gradually adding monsters that haven't appeared in the ocean stage yet, along with additional H-scenes, so you'll still have new content to enjoy!
That's all for this devlog. Thanks for reading!
※ The images and UI shown in this devlog are placeholders and may differ from the final version.