Home Creators Posts Import Register Favorites Logout
Showing 1 - 25 of 5052
  • <<
  • <
  • 1
  • 2 3 4 5 6 7 8 9 10 11 >>
    General Chat
    J
    Jade Løv

    Found a bug with Lingual Agility

    If you use as part of the first combo it’s extra damage proc’s just fine, but if you play it after resources have been removed from the combo bar it doesn’t deal the extra damage even if there is still dirty resources in the track

    Actually it seems fully broken now even if it’s used first in combat

    I’m still in the same stage of the same run so I don’t think it’ll carry over but the new thirsty mechanic has definitely broke it a little

    Fear Prayer seems to have the same problem

    Strangely this hasn’t affected cards like first touch or anticipation that rely on their being nothing in the combo track when played to activate their special effects

    on a new run I got Lingual Agility to do damage by playing it first, but in that same run it had already failed to work at the end of the first combo played

    Yeah if any cards have been played before it, Lingual Agility doesn’t work

    Which means Fear Prayer’s extra effects can never activate because they require a card to have been played before them

    I’m gonna search for other cards in the game with that kind of pre req

    I also had the hex cage artifact maybe not work? this needs more investigation cuz it could be I just got hit an additional time and died

    One of the cards in the unlock menu is glitched at 266/500 heat dealt despite me having very much dealt that much heat

    image.png

    I opened last month’s build to check and can confirm that one is also locked at 266

    Also also, I still have a bunch of cards that say they’ll be unlocked when I reach stage 2 but don’t ever unlock

    Shields stopped preventing self heat again 😔

    Also confirmed the Invulnerability glitch still happens (didn’t notice till later so I can’t be certain of the circumstances but there was definitely a couple turns in a flow state where I was auto clicking cards that can deal out of combat damage)

    The new cards “Water Break” & “Femslash” don’t seem to be anywhere in the upgrade shrine menu so I fear they may be locked behind the bugged unlock conditions

    Ghosthug Games
    Ghosthug Games Creator

    the invulnerability bug is still here?

    sdfgjkl;nsdfgl;knsdfkl;gnsl;dkfgnl;skndfng;lnksdfg

    i die

    Armor still blocks self-heat for me..

    hmm

    yay ive already figured out several of these bugs :D

    J
    Jade Løv

    Also I have since had no problems with hex cage working, so it was probably just an extra instance of damage I didn’t notice at the time

    The softlock glitch that happens when you beat the ground’s kreeper when there’s still something that deals Start of Turn Heat still happens, with the added details that you can now see that the pass turn button is disabled

    image.png

    Also the “exit without Saving” button in the pause menu during runs doesn’t do anything currently

    Studded Collar still doesn’t function 😔😭

    Ghosthug Games
    Ghosthug Games Creator

    shits

    Showing 1 - 25 of 5052
  • <<
  • <
  • 1
  • 2 3 4 5 6 7 8 9 10 11 >>