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Hi. Improved the Quest System: now quests have several stages of completion. I also improved the Dialogue System and added new checks in responses required for the Quest System. In parallel, I tested the lighting and materials from the new unity demo, and I will attach some screenshots with Alice :)

1) Quest System:

  • Reworked quest notification system: now the notification in the middle of screen is displayed only for global quests, the rest are displayed in the corner notification;
  • Quests now have completion stages;
  • Added notification of a new quest stage;
  • Reworked the quest menu interface;
  • Changed the logic of "giving" a quest through the Dialogue Manager;
  • Changed the logic of giving quest rewards for completing a quest;
  • Added a quest to help the Felin's Village;
  • Added a quest to help Alice: in the process of developing;

2) Dialogue System:

  • Changed the order of text processing in the Dialogue Manager;
  • Added new types of quest status checks in the answers of the player: the stage of the quest, the availability of the necessary quest items;
  • Optimized the Dialogue Manager;

3) Misc:

  • Added voice acting of an unknown person at the beginning of the game;
  • Set up the "oven" in Alice's house for crafting;
  • Changed the design of slots in the crafting menu;
  • Added keyboard interaction in the crafting menu:
  •    Ability to confirm with the E button;
  •    Ability to change item's count for separating via A/D buttons;
  • Fixed a bug with incorrect display of the number of items in the crafting menu after "removing" the item from the slot;

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Previews only

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