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Hi. I'm still working on quests. I have to take a lot of things into account in order not to repeat past mistakes. The release of the build will have to be postponed for another month, because I am still doing gameplay things, and there are still graphics and optimization ahead. Hope for your understanding:)

1) Dialog System: the dialog system editor has been reworked.

  • Reworked the ability to set the current NPC emotion;
  • Improved calling of various game functions;
  • Answers: added an additional condition (quest + player's skill/attribute level);
  • Index: reworked setting the index in the dialog. This fixed the dialog hang error (dialog with Nami in 0.32).

2) Misc:

  • Added icons (4): Trout, Carrot, Fish Soup, Onion;
  • Added item (4): Trout, Fish Soup, Onion, Carrot;
  • Added 2 new soup recipes;
  • Improved the initial dialogue with Alice: the Player knows Alice's name after the dialogue, Alice gives Rag Tunic;
  • Plant system: removed unnecessary (old) variables, optimized the frequency of growth calls, the world time multiplier now affects the growth rate;
  • Added plants: Carrot, Onion, Potato;
  • Added plants to Alice's kitche-garden;
  • Implemented a skill level check in the dialog;
  • Added a new dialog with Nami;
  • The player gains experience when successfully using an answer with an Attribute or Skill in the dialog;
  • Updated item's visual: Bottle Of Water;
  • Added a system for displaying recipes;

3) Errors:

  • Fixed a bug: the Dialog with Nami caused a hang-up;
  • Fixed a bug: keyboard responses in dialogues didn't work correctly;
  • Fixed a visual bug: the size of the quest's title buttons;
  • Fixed a bug: incorrect check of items during crafting;

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