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Vehicle Info Editor v1.0 for BeamNG.drive

The goal of this project is simple: reduce the amount of time spent jumping between BeamNG, JSON files, spreadsheets, and testing sessions when setting up vehicles for Career Mode.

Vehicle Info Editor adds an in-game editor that allows you to create, edit, and update BeamNG info.json files directly from the UI. Instead of manually editing files and reloading the game to verify changes, most of the workflow can now be handled from a single tool inside BeamNG.

Config Editing

The editor allows you to modify config-specific information including:

Config name and description

Body style

Config type

Population settings

Vehicle value

Default paint assignments

It also supports editing generic vehicle information such as:

Brand

Country of origin

Year range

Derby class

Body style

Marketing slogan

Vehicle description

Automated Testing & Stat Generation

The editor can automatically run performance tests and write useful data directly back into the config's information file, including:

Horsepower

Torque

Weight

Weight-to-power ratio

Top speed

Acceleration

Braking performance

Drivetrain

Propulsion type

Fuel type

Transmission type

Bounding box dimensions

Off-road score

For larger projects, a Batch Testing system allows multiple configs to be queued and processed automatically. You can filter for untested vehicles, search through configs, and control how many tests run simultaneously.

Paint & Showroom Tools

The built-in paint editor allows paints to be:

Created

Edited

Deleted

Assigned as default paints

The mod also includes several workflow shortcuts, including quick access to:

The Showroom map

The Autotest map

The Screenshot Tool

This makes it much easier to generate vehicle images and verify presentation settings while working on a config.

This tool is especially useful for mod authors, Career Mode pack creators, and anyone maintaining a large collection of vehicle configurations that need proper BeamNG metadata.

As always, feedback is welcome. The goal is to continue improving the workflow and make Career Mode content creation faster, easier, and more consistent for everyone.

Transparency note: We are expecting this to be the final beta for the mod with a public free release in the coming month.

Files

Comments

Beam Mod Manager 🧡

This is incredible! Can’t wait to try this out. Great work as always good sir! 🫡

Liam

I can't wait to try it either

Cameron

cant wait to try it ive been hoping to try something new with the paint

MetsaSkunk

so everyone can't wait to use it.. but has anyone actually used it? i keep getting stuck in a loop of testing.

32MaRk

I tried it once never got it to work my car didn’t appear in career 🤷🏽‍♂️

SH4RP

does anyone know how to use or even open this yet?

MetsaSkunk

you set it as an app on your ui in freeroam, then set it to testing. but i get stuck in a testing loop

Sem Lammers

I had the same. I've set Value + Config Type (Factory) + Years on every config, run the automated tests so they all show green/tested, saved, and reloaded my career from the main menu several times. They still don't show up in any dealer. I've checked every dealer type. I saw the changelog mention RLS quarantines broken configs — could mine be getting silently quarantined over a bad metadata field? (Noticed the Bentley's Body Style was "Coupe" in one tab and "SUV" in another, trying to fix that.)

Aid

wow

BeamsRavine

did you guys change how you open it? i hit ahift f11 but the app doesn't appear

Dylan Iniguez

To make it work, go to freemode, pause the game, and go over to the system tab. Click on HUD apps, then edit layout on one of the dev tabs. Click Add Apps, then scroll all the way down until you see the Vehicle Info Editor, and add it. Make sure you save it can be a bit laggy at first.

WT_Customs

Can we get an update all it does it cause lag

John_Rowan

Hey could you please update this to 0.39, doesn't seem to work anymore since this somewhat recent update