Home Creators Posts Import Register Favorites Logout

Downloads

Content

RLS Career Overhaul v2.7.1

Hey everyone! v2.7.1 is focused on making Career Mode deeper, easier to understand and more dependable from one session to the next.

This release rolls up roughly three weeks of beta updates. It includes major additions to maintenance, tires, recovery, Engine Packages, skills, freeroam events, Market Watch, garages and the West Coast world, followed by a large community-driven reliability pass.

Thank you to everyone who tested the betas and shared saves, logs and detailed bug reports. That feedback directly shaped this release.

Update highlights

- Deeper vehicle ownership: Maintenance now follows the mileage of each component, while tire heat, wear, wet grip and water cooling provide more meaningful behavior.

- Roadside help and recovery: Repair spots have expanded service options, off-road recovery has dedicated locations, and recovery jobs are clearer and more reliable.

- Complete Engine Packages: Capture, store and reinstall an entire engine build instead of rebuilding it one part at a time.

- Reworked progression and events: Career skills are easier to follow, while burnouts, demolition derbies, sanctioned racing and AI competition have received major improvements.

- A living job economy: Market Watch now reflects player-driven demand, with clearer surges and better handling for parcel, material, BeamEats and trailer work.

- More West Coast to own and explore: New and reworked garages, improved travel tools, persistent weather and extensive world polish make the map feel more complete.

- A major reliability pass: Saving, Marketplace sales, car meets, police behavior, taxi work, loaners, traffic and mission transitions are all more dependable.

Maintenance, tires and roadside service

- Component-based maintenance: Wear now follows the mileage accumulated by each component rather than the total mileage of the vehicle.

- Vehicles no longer accumulate wear or failures for systems they do not have.

- Transmission maintenance now appears correctly on transaxle vehicles, and engine maintenance checks the correct core parts.

- The maintenance screen has been updated for clearer service information and better scrolling on vehicles with multiple axles.

- Tire thermals and wear have been reworked. Ordinary understeer causes far less abrasion, excessive temperature has a greater effect on wear, and cold tires are no longer penalized arbitrarily.

- Tire compounds now react differently on wet pavement. Sport, race and drag tires lose progressively more grip in the rain, while standard tires retain their normal behavior.

- Water now cools tires, with improved terrain and live tire-condition tracking.

- Disabling maintenance restores normal tire grip and pressure without overwriting the condition saved for when maintenance is enabled again.

- West Coast gas stations and configured service areas now offer roadside repair. Selected repair spots can also provide maintenance and tuning.

- Repair spots include a more detailed damage view so smaller problems are easier to understand.

- Repairing or replacing tires no longer respawns the vehicle or repairs unrelated damage.

- Purchased tires now receive the correct condition, and tires can be sold through My Parts.

- The Career MD-Series air system has been adjusted to prevent the persistent low-air warning.

- Hardcore profile creation now includes a maintenance-mode choice.

Recovery and winching

- Added dedicated off-road recovery locations and a new recovery area near the West Coast refinery.

- Recovery jobs now include a summary screen and a clearer phone icon.

- Target vehicles are selected more reliably by model and configuration.

- Removed the random missing-wheel roll. Recovery jobs containing vehicles that are already missing wheels now handle them more safely.

- Badly damaged targets, emptied cargo vehicles and unusual recovery configurations are handled more reliably.

- Roleplay vehicles are excluded from recovery assignments, and recovery targets no longer incorrectly receive insurance.

- Navigation now advances correctly between recovery jobs and avoids invisible roads around the recovery yard and quarry.

- Gooseneck trailers settle more cleanly when removed, using a temporary coupler lock to reduce physics problems.

- Universal Yankum winch ropes have been restored, with smoother and less elastic behavior.

Engine Packages, parts and tuning

- Added Engine Packages, allowing a complete installed engine—including its parts and tune—to be captured as one package.

- Packages can be named, stored and installed into another compatible vehicle from the garage computer.

- Added an updated package interface with isolated engine thumbnails and clearer vehicle context.

- Improved compatibility matching for unusual and modded engine names.

- Electric vehicles are excluded from Engine Packages where the system does not apply.

- Fixed package thumbnail capture, initial creation and engine visibility after storing a package.

- Parts and tuning saves are now processed in order, reducing the chance that a recent purchase is overwritten.

- My Parts, tuning and paint now close cleanly after an explicit save.

- Tuning tents and the drag pit lane are treated as tuning locations rather than owned garages.

Skills, profiles and freeroam events

- Reworked the Career skill system with clearer progression, improved phone pages and more readable unlock information.

- Skill XP now refreshes and displays more reliably.

- Updated Career profile cards to show more useful information, including balance, owned assets, skills, map and recent activity.

- New-career setup is available directly from the profile screen, with dedicated Career, Story, Custom and Advanced options.

- Standard careers now choose from a random eligible starting garage.

- Burnout competitions and demolition derbies received major gameplay and progression updates.

- Sanctioned racing received reliability fixes, including safer route selection when an event has no valid route.

- AI racers have updated aggression, and part-based eligibility filtering prevents unsuitable mod configurations from entering supported events.

- Reward messages now show applicable bonuses more clearly.

- West Coast freeroam content received new and updated off-road routes, including the Tough Truck beach course.

Market Watch, deliveries and the Marketplace

- Market Watch now uses player activity to create changing demand for work such as deliveries, taxi trips and BeamEats orders.

- High-demand labels, surge notifications, payout history and bonus rows now use the correct demand data.

- Market Watch has clearer tabs, keyboard navigation and phone-notification settings.

- Surge timing, cooldown behavior and NPC activity have been rebalanced.

- Material contracts can now require multiple material types, with improved delivery completion handling.

- Parcel generation, size weighting and payouts have been adjusted, including better first-load generation on larger maps.

- BeamEats drop-offs are more reliable on large maps and now award increased Logistics XP.

- B-train delivery jobs recognize the complete coupler chain.

- Loaner vehicles have been added to West Coast logistics sites, with safer spawning and more reliable cargo loading.

- Added an Edit Listing option to active Marketplace listings.

- Damaged vehicles can be listed and sold again. If a listed vehicle is damaged afterward, its existing offer can no longer be accepted.

- Marketplace and vehicle-shopping pages return to the top when changing pages, with additional page controls at the top of the Marketplace.

- Auction House vehicles follow the intended one-way route more reliably instead of reversing or cutting across the lot.

- Dealership discovery now saves correctly.

Garages, travel and West Coast improvements

- Added and opened more purchasable garages across West Coast, including new Horizon Estate homes, townhouses and smaller budget properties.

- Garage prices, capacities, descriptions, previews and lighting have received a broad balance and presentation pass.

- Starter and granted garages now include a Move Out option.

- Starter garages are no longer incorrectly free to purchase.

- Chinatown Overflow now has a standard garage computer and is priced at $65,000.

- Added a Travel Journal and improved map-travel markers, route ownership and destination handling.

- Declining a car-meet invite or finishing another navigation task no longer clears a newer active route.

- Persistent dynamic weather and the phone forecast provide a clearer view of changing West Coast conditions.

- Fog now appears only in the intended conditions and fades in instead of snapping into view.

- Weather, parked traffic and recurring vehicle calculations have been optimized to reduce avoidable stutter.

- West Coast received extensive terrain, collision, road, parking, lighting and scenery polish.

Police, taxi, loaners and car meets

- Police now require a clearer speeding margin before beginning a pursuit.

- Walking or retrieving a vehicle should no longer incorrectly trigger police attention.

- Loaner vehicles no longer receive a police role, and police AI is less likely to target the player while the player is working as an officer.

- Restored BeamNG's standard taxi system and removed the older duplicate cab implementation.

- Taxi work is correctly exempt from pursuits caused by the AI driver's infractions.

- Loaner vehicles spawn in the correct direction more consistently.

- Car meet club membership and scene reputation now persist correctly.

- Car meet purchases use the correct sales flow, and invite or navigation cleanup no longer interrupts unrelated routes.

Saving, missions, traffic and general reliability

- Restored five-minute autosaves while retaining the low-speed safety check before the save is written.

- Fixed repeated save requests and improved save behavior around garage computers.

- Hardened career loading against missing access points, unavailable dependencies and unusual vehicle IDs.

- Fixed save corruption and inventory-loss cases involving roadside repair, parcel data and world-spawned vehicles.

- Cross-map garage ownership and stored vehicle state now restore more reliably.

- Vanilla mission transitions no longer perform unnecessary vehicle snapshot work, reducing long loads in events such as Alder Drag.

- Traffic waits until the player has been restored before reloading after a vanilla mission.

- Navigation and traffic graph work have been separated to reduce lag and routing conflicts.

- Parked vehicles use more consistent placement rules and spread across available areas more naturally.

- Fixed deferred parked-traffic filling so parking areas populate more reliably.

- The drag-strip return road now has a 55 mph speed limit.

- The What's New screen now fits the window, keeps its button visible and waits until Career Mode is ready before accepting input.

v2.7.1 is the complete public release of the work tested throughout v2.7.0.1, v2.7.0.2 and v2.7.0.3.

Please keep the reports coming, especially if you can include what you were doing, the vehicle involved and whether the issue still happens after reloading your save.

Have fun with the update!Hotfix Changelog

Maintenance

Mod engines with non-standard part slot names now appear correctly in the maintenance computer.

Hotfixes

Vehicle spawning and storage

Delivery vehicle spawns no longer report success when placement fails or times out.

Trailers no longer spawn in occupied parking spots.

Fixed checkout errors in the purchase and put-away flow when the garage is full.

Driving and navigation

The pause gear guard no longer interferes with intentional shifts into Neutral or 1st gear at road speed.

Improved GPS and ground-marker routing stability by reducing recursive setPath wrapping.

Racing

The freeroam drag HUD no longer repeatedly calls hide while idle near the strip.

Racing AI no longer updates twice per frame.

Restored the racing power request fallback from the UI to the vehicle.

Loop checkpoint generation no longer treats isLoop as a global variable.

General stability

Fixed nil-reference and forward-local crashes in business, car-meet, economy, and challenge helpers.

Files

Comments

AJ R

Awesome team, I JUST downloaded the previous version

Bars Fonalka

Is it just me, that when I am doing a logistics deliverery, if I wanna open the map, then close it, the vehicle overrevs itself if I don't shift into neutral before opening said map?

Zattari

Had an issue with the cargo bays and logistics when I open the UI to chose what cargo I want to sell it disappears then I get soft-locked with no working UI. Been happening when I tap B or go back to fast out of the menu, and sometimes does it randomly.

Brody Tong

sometimes, my driveshaft literally exploded

Jayyy

getting lua errors when delivering vehicles

Sam Johns

I get that too. Apparently it's to do with having an Auto transmission, I've heard there's no issue with Manual

Aaron

when i loaded in it removed the alley compound from my ownership and the 8 cars i owned in it. going back to origional 7.1

StrawberryWine 17

I still forget, but when I have an auto. I try to pop her in neutral before map.

Anthony Alessi

I'm getting that too. I'm also getting constant UI crashes that are unrecoverable in game and force a reset every other time I go into those menus to pick or drop off a load. Not fun

Anthony Alessi

This is happening to me all the time now. Actually had to stop playing until it's fixed, don't have the time

Anthony Alessi

On accessing a menu screen, especially from a delivery or pickup prompt, the menu UI will often crash, making it impossible to continue playing and requiring a full shutdown, losing cargo and progress, and severely interrupted play.

Bars Fonalka

Me too, but I dont see that a lot happening to people, so it might be some mod conflict issue we don't know about, and not directly related to RLS

alex tyler

Don't know if this is a bug with RLS or the actual game but it keeps swapping my UI to normal free roaming when it should be in career free roaming

Toufik Filter

That happens to me from time to time. Press F5 to refresh the interface !

Toufik Filter

That happens to me from time to time. Press F5 to refresh the interface !

Toufik Filter

Press F5 to refresh the interface !

ShMu

It's a vanilla BeamNG thing I'm sure. When you open the map, it gets confused and loads cargo again, which tries to hold the vehicle still while you're driving

Ögü Cs

Danke F5 butten

Randizz

How do i use the winch in the new hotfix? before it was alt + w now i cant seem to use it at all

Mr first person

Hi guys, your all doing a great job with this mod, you may know this, but when you try to pickup concrete your truck keeps getting pulled back to the pickup point and you cannot deliver it.

Anthony Alessi

That's fantastic, thanks for the tip!

InSⱥNe

The absolutely AWFUL rancid bug where the concrete truck you loan at the selbrick plant is unable to move due to his unbalanced weight distribution is still there.

Jakova

repo manager still doesnt work

JP

Anyone having issues with parked cars not spawning in or just 2 parked cars, and I also think its ignoring the traffic amount I set. At first only the vertex would spawn as parked cars, removed now its different cars but still only two.

Randy W

Wow, that's crazy, someone in YouTube said shift + w and that doesn't even work so I guess it'snot working right at the moment. Thanks, guess it's not just myself having that problem.

TWoody

can you no longer drag race ai at the alder dragstrip? it just goes into an endless loading loop and still fails once you press f5

vince9813

Derby is completely broken damage just climbs up on its own with out you hitting anything. The whole system is stupid. Damage shouldn't be a factor at ALL. The only two things that should matter are if you can still move and if you're just running away.

TBD

i feel like tire wear is alitle to high

David Hunter

Thank you for all the work we don't see.

Hunter

thank you for this

Pumpos

My repo manager hasn't worked since the 0.39 update, ive cleared the cache after re-installing the latest updates, anyone have this issue?

wesley baartse

yes me also i click on it and nothing happens

AOG Jay

I thought this was a problem only I was facing. 500k load jsut gone because it overrevs , or locks up and dies.

Blake

@rls-cereer Hey! Are the Travel Journal photo locations currently only available on West Coast USA? I tried looking for them on the other maps and can only see the West Coast ones. Thanks!

Jordan Waldeck

Do you have the updated repo manager after 0.39? I had the same issue and the updated repo manager fixed it.

concorde pilot13

Idk if i am the only one but when i retrive/spawn my car it procceds to drive off before i enter it and crash. I repair it pay 500 bucks and then i spawn it but it drives off AGAIN and the ttire bursts. Like i get so pissed when this happends somtimes it just drives to into the wall and brakes a headlight and i am fine with that (somtimes). Maybe it is just a setting issue or a mod that is breaking it idk. Someone tell me pleaseeee!!!😭🙏

concorde pilot13

So i just figured out that it is because of a mod "Real ai traffic mod"

Eros

Same here

mikeliterus155

Mine works now but I think it was a repo mod that kept it from working but now i have an issue of no d-series trucks besides the ambulance model showing up in the marketplace loll

SH4RP

Good job to the RLS team and thank you for your hard work on makin all our beamng experience better! I appreciate you all

SH4RP

Isnt it ctrl + F5

Douglas Mack

I don’t know if this happens to anyone else, but every vehicle that I spawn in drives off by its self. Like it’s an ai vehicle or something. Can someone pls help

James Abrahm

Most of the time fluid deliveries wont let me drop off, the prompt doesn't show. I delivered one tanker truck of gasoline but a second trip is not working?

Randizz

So i found out that there was not any keys binded to the winch and had to go in settings and search winch and add key binds to both one to pull it up and one to use it.

mrbot

hello im having a problem where i can't turn left in most cars but turning right works perfect? ive checked my settings uninstalled and reistalled everything and its still doing it. is anyone else encountering this issue?

mrbot

if any one is having this problem i found the problem. you have to go into the repo manager and in the must haves pack on page 3 it's the D-Series Independent rear suspensions pack that causes it just disable it and restart the game and it should work.

Trenten Packett

its better only complaints i have the menus glitching out for every job, and just game over all glitches for everything and you have to force restart the game

Kye

I've found if I back out of a prompt and can't get it to reappear, simply opening the pause menu and closing it (ESC by default) will reactivate the prompt, don't need to refresh the entire UI with F5

Brayden Vanfossen

same same depends on ur keyboard, 100% u just need to click f5 on i think a 60% keyboard and lower u need to hold ctrl

Sam Johns

I've noticed when I use insurance repair, the Premium impact - which should increase as a deterrence - goes down. Eg. my premium was at $6,768, I make an insurance claim and it drops to $6,767. Instead, it should increase to something like $6,900, in order to hit me in the wallet for making constant insurance claims.

Yelleranger

idk if its just me but all the purposely cheap cars are all atleat 10k and joe junk stuff 10k also my drive shaft keeps breaking and when id customize the car the suspension like sags and is very breakable

Michael

Huge RAM usage spike on this update, I was consistently running around 60-70% usage on 2.7.0 with 40GB of ram installed. After this update, I'm consistently at 85-90% usage and if spawn a car meet sometimes my game crashes due to being out of memory. Never had this issue on the old version

Lord ˋ-ˋ

Can you please update the junk config. It breaks the door for the scintilla.

The_Kingdom_of_Cheese Cheese-1st

how do i quit a water deliver. i hit quit and all it does is unload my tanker but it still show in mission and half to do it

Palmera Canga Acosta

scene rep keeps going back to 0, yesterday i was on 3 clubs and had 97 rep, today i have 0 and im in no club. Its frustrating

Niklas Christiansen

if i rebind the buttons, the hud apear, and the dots are there on the vehicles, but i cant connect any dots.

Niklas Christiansen

Can anyone help with winch? i can get the hud to show, but i cant connect the winch on the dots.

Niklas Christiansen

i give up. the tow arm stop working constantly. then i have to store it befor it works again. great mod, just to many bugs. reminds me of star citizen :P

Simone Leonardi

Hi, when I install your mod, version 2.7.1 Hotfix, and start Career Mode or any other map, a strange fog or sort of haze always appears on the screen. As soon as I remove the mod, it disappears. I’d really like to continue playing with your mod because I have a good Hardcore save that I don’t want to lose. Of course, I’ve already tried starting a new career, but the problem is still there. The game is running on Ultra settings, and the only other mod I have installed is PolarMoon for anti-aliasing. Disabling it doesn’t make any difference. Could you please help me figure out what might be causing this? I’ve already reinstalled the game and deleted all the files, but unfortunately nothing has changed. Thank you!

Brayden Thompson

maybe im doing something wrong but how in the world do you start doing anything? im in normal dificulty with "random garage" selected it doesnt give me a car or any garages to buy on the map???

Mohammed Alhaddad

i have the same issue so when i go to deliver the cargo the ui just vanishes and after i reload the ui the same issue happens and sometimes the brake stays on so i need to re-locate the car/truck by flipping up right ot tow to nearest road

Mohammed Alhaddad

turns out to be a compatibility issue with the RLS traffic recycler mod from the repo

Jordan Munn

seems to get more and more buggier with every release

CocoButter

I have no clue why when I spawn vehicles that they wont start, ive tried on many different vehicles and if I get them to start they drive really slow until warmed up and the temperature is freezing making it seem like the car battery died.

daniel

cant use the offroad repo mode anyway to fix that?

Kerbo

The hotfix is missing 2 files so input actions don't get mapped. Copying these files from the 2.7.1 release fixed it for me. settings/inputmaps/keyboard_rls_yankem.json settings/inputmaps/mouse_rls_yankem.json

Pandaman4x4

these newer ones are so incredibly broken my ui didnt even load at one point..many times and the amount of lua errors sheesh

SirHang

My sky is grey all the time. Any fix?

Michael Cook

my menus close, and cant re-open them. then i have to force close the game and reload it

Michael Cook

also, when i call a taxi, i cant ride in them anymore because i assume my stamina speed is too high and my character breaks the window on the taxi, making it unavailable

snorka

how do i get a recovery yard for offroad recoveries on west coast?

2fw9

Career mode literally doesnt load with this for me. Completely maxes out my PCs ram, BeamNG using 11GB of RAM

Xmas Astroo

why does it say its outdated

Trenton Crumley

i actually came across a setting that i wish i remembered the location of, that said something like "vehicle controls stay engaged when going into menu" maybe if you look around hard enough it'll find you?