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RLS Career Overhaul | v2.7.1.3

Hey everyone!

This update brings a substantial refresh to the career menus, more controller support, a rework of car meet reputation, and another round of fixes for employment, hauling, recovery, and vehicle maintenance.

We’ve spent a lot of this week on the screens you use between drives. Buying a vehicle, managing parts, checking insurance, collecting wages, and running a business should all be easier to follow.

There’s plenty underneath those menus, too. Trucks now age against their own expected lifespan, loaded rigs recover more reliably, and car hauling has more work available on West Coast.

Career Menus and Controller Support

Refreshed the garage computer, vehicle inventory, parts shopping, tuning, maintenance, repair, painting, and refueling screens.

Updated vehicle shopping with clearer filters, sorting, listing cards, and vehicle details.

Refreshed insurance policies, loans and mortgages, your driver abstract, and career profile screens.

Updated business computers, workshop menus, supply pickups, and management dashboards.

Refreshed activity selection, delivery prompts, reward screens, and the Free Roam Event HUD.

Expanded controller navigation across vehicle shopping, inventory, insurance, businesses, auctions, property purchases, map travel, and other career screens.

Improved controller focus, scrolling, sliders, confirmation dialogs, and Back navigation.

Car meet offers now support holding the controller confirmation button to accept.

Added Back and Close options while material pickup and roadside service screens are loading.

Improved currency and unit formatting across purchase summaries, business inventory, profiles, and other career menus.

Employment and Deliveries

Added quick travel to your current employer.

Hiring requirements now account for the actual parcel sizes and unlocks used by that company, along with whether its vehicles can carry the work.

Added support for company jobs that collect parcels, vehicles, and trailers from customers, including shorter local routes on supported maps.

Customer collections now stay with the correct employer instead of picking up another company’s work.

Improved the transition between assignment types when selecting your next job.

Fixed loading waits carrying over into the next assignment.

Improved task instructions when a vehicle switches from pickup to delivery.

Fixed delivery summaries appearing before the return load was ready.

Added parking ratings to the employment delivery summary.

Fixed delivery prompts opening when the trailer was in the delivery space but the cab was still outside it.

Restored interaction with delivery markers while a trailer is attached.

Clearing a blocked return pickup space now lets you collect the equipment deliberately, rather than spawning it immediately.

Company vehicles now receive traffic fines during employment.

Fixed cargo loading errors when a previously selected vehicle had been removed or replaced.

Fixed errors when cancelling an active job.

Job Broker and Independent Hauling

Doubled the number of independent car hauling contracts generated at Fink Industries on West Coast.

Expanded support for car hauling routes configured by career maps, including logistics yards that offer several kinds of work.

Car hauling now respects the vehicle types allowed by the route and receiving dealership.

Fixed contract boards failing to replenish work at individual providers.

Improved retrying a vehicle pickup after an offer failed or expired, including after reloading your save.

Fixed broker delivery summaries showing an incomplete total when several vehicles were delivered together.

Restored facility inspection prompts during independent work.

Fixed the map key opening the Job Broker app while in delivery mode.

Refreshed material pickup, cargo delivery, and equipment rental screens with clearer prices, quantities, and confirmation prompts.

Recovery and Towing

Tow to Road now preserves the positions of vehicles loaded on your truck or trailer.

Improved road placement for complete rigs, with more reliable checks that there is room for the truck, trailers, and their loads.

Optimized the road search to reduce pauses during recovery.

Fixed towing a damaged truck and trailer to a garage accidentally repairing them. Their existing damage is now preserved.

Recovered trailer information is retained until disconnection has been confirmed.

Trailers already involved in recovery work are protected from unintended towing.

Improved placement checks after moving a rig, helping prevent recovery into unsuitable or obstructed road positions.

Vehicle Shopping, Parts, and Painting

Eligible vehicle configurations with a population value of zero can now appear in career stock. This helps mods that use zero population to keep their vehicles out of traffic.

Restored full vehicle previews in marketplace listings.

Improved shopping filters, vehicle detail pages, listing actions, and negotiation controls.

Fixed handling of empty marketplace results and listings that were not displaying correctly.

Parts shopping now skips unavailable stored parts instead of allowing missing inventory entries to disrupt the menu.

Improved parts purchase and sale feedback, including clearer labels and shopping cart layouts.

Painting prices shown in the cart now match the amount charged.

Improved paint controls and fixed saving and closing the painting screen.

Your available funds now refresh before the license plate purchase prompt.

Fixed property asking prices changing unexpectedly after the displayed listing price had been shown.

Maintenance and the OBD Scanner

Heavier vehicles now age against their own expected lifespan. Light trucks, medium trucks, and heavy trucks are no longer treated like passenger cars at the same mileage.

The OBD Scanner’s mileage wear display now follows that same lifespan calculation, while still showing the vehicle’s real odometer.

Engine stress is now measured against the engine’s own torque rating where one is available.

Stock heavy truck engines should no longer receive high output warnings simply because they make more power than a passenger car.

Corrected drivetrain wear being increased while an engine was idling without load.

Extreme output oil consumption now takes the engine’s torque rating into account. Stock engines built to handle their output are no longer treated like heavily overstressed drag builds.

Service estimates now use recent driving history rather than jumping around with every throttle input.

Improved engine and part names in the scanner.

Corrected maintenance categories for engine covers, body and cabin parts, wheel data, transfer cases, ATV brakes, and some electric vehicle components.

Refreshed the maintenance menu to make condition and service information easier to read.

Tires

Rebalanced tread wear for cruising, sliding, drifting, and burnouts.

Reduced overall wear rates to give tires a more reasonable service life.

Larger tires now take longer to heat up, addressing excessive temperature increases on loaded trucks.

Restored friction heating independently of tread wear, so reducing wear does not also remove the heat generated by wheelspin and sliding.

Dyno and Engine Packages

Improved dyno load control across different drive modes for a more consistent pull.

Paid dyno runs are now retained when the measurement finishes with warnings or is interrupted. The result keeps the recorded data and explains the problem.

Fixed the dyno guide’s Don’t show again setting.

Removed duplicate hub dyno parts and added compatibility for older saved configurations, preserving tuning and axle brake choices.

Added detailed engine package views showing the parts inside, their condition, mileage, value, and any missing components.

Improved Back navigation between engine packages, retail listings, and supply screens.

Car Meets and Clubs

Car meet reputation now uses one shared score from 0 to 100, bringing the previous reputation systems together.

Reputation unlocks more meet types and clubs, and can increase the value of vehicles you have taken to meets by up to 15%.

Existing car meet progress is carried into the revised system.

Reworked the Clubs tab with clearer membership requirements and standing information.

Invitations now appear as expandable cards in the Mail tab.

Vehicle history now focuses on vehicles you have actually used at car meets.

Fixed attendance reputation and history being credited to different vehicles.

Low offers do not cost reputation. The seller can still counter or refuse.

Missing club meets affects your standing with that club rather than your overall reputation.

Updated the in game guide to explain meet requirements, reputation, club standing, buying, and selling more accurately.

Businesses and Engine Works

Refreshed business dashboards, inventory views, workshop controls, and management dialogs.

Improved controller navigation through business computers and their purchase, assignment, and upgrade dialogs.

Engine retail and business parts now use consistent condition based valuations, with retail markup handled separately.

Improved price displays and payment feedback for business supplies and workshop purchases.

Added clearer details when reviewing engine packages before buying or managing them.

Taxi, Recovery, Ambulance, and Police Work

Corrected pay multipliers across taxi, repossession, ambulance, recovery, and material hauling work.

Fixed passenger job multipliers not being applied correctly.

Ambulance messages now clearly explain when earnings have been added to your shift wages and will be paid when you end the day.

Corrected vehicle colour descriptions in police BOLO information.

Police issued vehicles no longer receive the ordinary damaged loaner reputation penalty when returned after pursuit work.

Improved equipment accident reporting prompts.

Fixed police reputation being awarded to the wrong organization on supported expansion maps.

Saving and Garage Management

Autosave intervals are available in Overhaul Manager: 5, 10, 15, 30, or 60 minutes.

Automatic saves now wait until you are stopped, rather than beginning while you are still creeping forward.

Added clearer saving, completion, and failure notifications.

Vehicle, garage, and business purchases now trigger explicit saves.

Fixed maintenance updates after saving resetting throttle, brake, and clutch inputs.

Improved saving of the starter garage when creating a new career.

Your current garage now appears at the top of My Vehicles.

Vehicles visiting another garage still count toward the capacity of their assigned garage.

West Coast and Other Fixes

Added more decoration around West Coast Engine Works and Dino Cafe, including workshop equipment, clutter, and surrounding details.

Fixed the phone tutorial timing out during the first career load.

Fixed an error in the beta welcome screen.

Improved career loading screens and assignment transitions.

Updated skill icons, level up notifications, activity prompts, and other smaller interface details.

Thanks for supporting the work and helping us find the awkward parts of career mode. There’s a lot to try in this update, so let us know how the refreshed menus feel, especially if you play with a controller.

Files

Comments

Chase Merryfield

Thank you for updating everything as soon as I checked my man!

nickel shrestha

So for me on this version the screens completely white while loading in. UI still works I can launch the phone app and use it. Free roam works fine. Only added the rls update and tried clearing the cache any idea what might be wrong since the logs don't reveal much

nickel shrestha

So did some troubleshooting: -Reverting didn't fix it -Tried with all the mods disable with only a few basic ones and the latest rls release enabled on a new game and it work so on the same old save its white screen!

CammedHemi_Meech

Next update can we get a fix on the Quarryside auto vehicle mileage? Idk if it’s just me but all the vehicles there have the same “297,997” miles. Great update though, you guys definitely keeping my beam time consistent!💯

Toni Salmi

Try to open your map. Might help. I have this same problem somethimes. Just pressing m and hitting esc fixit

Tyler Snellgrove

The west coast truck pull hard contracts are for 306ft, the track only measures 300

Jon Nevels

Only get white and black screen

Jon Nevels

Is this working for anybody?

ThyZombieToaster Gaming

My Game wont launch it is stating a ui error and start in safe mode with no mods

Luke Mcneish

wont let me pick up supplies for any business

Clayboybebop

anyone else have no parked cars in this version?

Clayboybebop

rls_career_overhaul_2.7.1_hotifx is the only recent version that has parked cars.

Axel GUILLET

Love this update! All the little businesses are really cool! 🔥 But PLEASE increase the spawn rates for trailers and dry vans in the marketplace! It’s such a pain trying to get even just one to supply the businesses. 😭

Toni Salmi

Trucks works great, finaly 🤝 No more lost oil on long runs. And new ui is realy good👍🏻 Thanks

Zach K

Im not a fan of the new UI, Its not as straightforward and kind of confusing to use

SH4RP

thanks for all your hard work RLS Team. Is it possible to fix the cement truck and tanker trailers getting pulled backed or rubber banded to there loading location

mason

SAME

Aubry Leala

Hey guys anyone have problem with the gear selection it just jumps from 2 to 4 anyone can help

D3N

Not sure if anyone found a fix but for me the fix was resetting postFX settings or renaming the postFX file so beamng falls back to default settings or also try changing the lighting quality i did two things at once and don't know which one did it but most likely postFX as the white screen is most likely due to auto exposure being at max value.

Mark Smith

As awesome as this new UI could potentially become... are we really no longer able to see the weights of freight packages and place them specifically for ideal weight distribution?Am I missing something? As a real life truck driver, I'd quit my job immediately if I didn't get to dictate where on the rig the heavy pallets went. Will this be sorted, or do I have to quit Beamng career now. Without being able to distribute mass exactly where I want, I'd consider logistics 'broken'.

Jon Nevels

I keep getting an error saying career modules cannot be loaded.

Jon Nevels

Sounds like what I need to do. How do you do it

nickel shrestha

I ran a new career save which fixed the white screen! Yesterday I tried out my old save (one with white screen) and the white screen was gone. It worked perfectly fine! No issues!! Hope it works for yall!

D3N

%LOCALAPPDATA%\BeamNG\BeamNG.drive\current\settings\postfxSettings.postfx You can rename it or delete the file beamng will make a new one with default settings or try in game menu reset postFX settings first in the graphics section

w00tcamp

It seems no matter what I do for the Engine Works business, whenever I try to certify a package, I get the error message "Failed its declared torque or RPM threshold." I can't get a single engine package to certify.

Robert Dyer

anyone else get the error when using a taxi when i go to select a destination it pops a lua error and i can get out the taxi i gotta restart everytime

Spencer Rump

Installed this aswell as the other release is broken, this one too does not load and spawns me in the free camera instead of letting me play career mode

Simon

I cant Sell Cars 🥲 WHO Else got this Problem ?

KenTheKreator

I am experiencing an issue where the route planner in my loads does not clear previously completed routes after delivery. This bug has persisted since the last release, also some business does not except pallets even if it upgraded

Caden Shockey

same problem ive had, i cant do any sort of delivery

RedLineBandit

How do I get lifts for my shop to work on cars???

KenTheKreator

also fix traffic spawn distance im noticing traffic is spawn in mid air sometimes right in front of me

Marcus Nornestam

Can't spawn independent trailer jobs only somtimes i get the "bring out trailer" option and it does nothing, most of the time i get "navigate to pickup" and theres no trailer. Got it to work one time.

Jacob Hicks

So, couple ideas for the next update... Some kind of a locator for suspect vehicles, vehicle name and color is cool, but when I'm rearended by another officer and lose sight, I've got no idea if the perp went left or right. Also, a toggle somewhere for the weather would be great. I know my pc doesn't like it when the roads are wet at all, it would be nice to just shut it off if it's becoming too much. I'd also love to see an option to use your own vehicle for employer work. anyhow, I'm loving the rls mods, keep up the awesome work, and maybe I can log another 600hrs in game :)

citric

the UI for me is not updated. Everything else seems fine though just noticed on a launch that the UI failed to load