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Hey everyone!

Pepper Valley v2.3 brings together the work we’ve done since the August public release. There are new places to live, businesses to own, more hauling jobs, and a Dakar event that takes you out into the desert.

We’ve also spent a lot of time on the roads and loading areas. Getting a truck and trailer into a delivery yard should be easier, with fewer awkward entrances, misplaced parking spots, and weighbridge edges catching things they shouldn’t.

More Work Around the Valley

Northern and Southern Import/Exports have been rebuilt into dedicated logistics hubs, with loading areas, company vehicle parking, lighting, and clearer entrances.

The delivery network has expanded around them:

Freight runs between the northern and southern hubs in both directions.

More parcel and trailer work at the hubs, Main Remote Pit, Salt Flat Supplies, and Offroad Supply Point.

Parts deliveries between AJ’s and the dealerships, including returned repair parts.

Vehicle transfers for dealership and repair work, with company assignments and independent jobs.

Company vehicle hauling from both import and export hubs to the auction.

Updated support for customer collections and shorter local company routes.

Rebalanced delivery availability and progression.

Loading areas have received another round of fixes, too. We’ve resized and repositioned delivery spaces, separated inspection points from loading spots, and adjusted company vehicle staging at Northern Import/Exports.

The weighbridges have been adjusted to reduce trucks and trailer legs catching on their edges. Salt Flats delivery parking has also been corrected.

Somewhere to Keep It All

Eight new purchasable properties give you more choices between your first vehicle and a garage full of projects:

Four Base Camp properties: White RV, Black RV, Hoarder’s Trailer, and Base Camp Trailer.

Sandy Cabin, with three vehicle spaces.

Lonely Home, with three vehicle spaces.

Desert Villa, with eight vehicle spaces.

Pepper Valley Recovery Yard, with four vehicle spaces.

That brings the map to 14 purchasable garage properties, plus your starter camper.

The Base Camp properties start at $18,000. Sandy Cabin is $150,000, Lonely Home is $165,000, and Desert Villa is $650,000.

We’ve lowered some existing property prices as well. The Airport Hangar is now $550,000, while AJ’s Pepper Valley Garage and AJ’s Drift Palace are $600,000 each.

Desert Villa’s driveway and fencing have been reworked to make bringing trailers home easier, and the nearby crawling trail is accessible again. Uncle’s House has a larger garage service area, so trucks won’t spawn outside it and need moving before you can work on them.

The Recovery Yard computer now includes parts shopping and inventory, tuning, painting, insurance, and sleep. Vehicle shopping is also available from the Salt Flats Pits computer.

Own a Store or a Dyno Shop

Two convenience stores are now available to buy:

Right Turn Store Hwy

Right Turn Store Trackside

Each costs $75,000. Collect supplies from Southern Import/Exports, deliver them to your store, and keep it stocked to earn income.

There’s also a new Pepper Valley Dyno Shop behind AJ’s at the racetrack.

You can use it to check your builds, or buy the business for $500,000 to unlock unlimited free dyno pulls. Repairs remain paid.

Find Your Next Vehicle

Commercial Imports and Pepper Valley Drift Dealership join Tyrannos and Estrada, bringing the map to four dealerships.

Commercial Imports focuses on trucks, trailers, and work equipment. Its stock has increased to 35 listings, with revised filters and a better selection of trailers.

The Drift Dealership carries drift and race builds for when the work truck has earned enough to pay for something less sensible.

A new used vehicle auction gives you another place to shop.

Pepper Valley Dakar

Pick your class, register, and head into the desert.

Dakar has four classes:

SSV

Raid

Heavy

Unlimited

Routes are generated for each run, with checkpoint counts and spacing that vary by class. You’ll need to find your way between checkpoints and keep the vehicle together long enough to finish.

Optional repair kits take up cargo space and add a 60 second penalty each time you use one. Faster finishes earn placement bonuses, while longer term accolades reward wins, class completions, and runs completed without repairs.

Racing and Track Changes

Pepper Valley now has 34 Free Roam Events, including the new Irwindale Oval.

The existing drift courses, rallycross, crawling trails, sand drags, hill climbs, road racing, and Salt Flats speed run are still here. This update adds and adjusts the places around them:

Reworked parts of the racetrack and Irwindale layout, including barriers, surface details, and markings.

Adjusted the Full Circuit event and Tough Truck Shakedown.

Added and adjusted water patches around drift areas, including Atlanta.

Corrected drag staging so vehicles face down the strip.

Added a demolition derby area and a burnout pad.

Improved lighting around tracks and activity areas.

Moved demolition entry and repair points closer to the tents.

Bus Routes, Recovery, and Exploring

The new Central Loop and Outer Loop bus routes take you between the pits, Base Camp, lookout, airport, and AJ’s.

Three loaner buses are available as you progress through the bus skill. We’ve also corrected their unlock setup and separated the bus service interaction point from the vehicle spawn.

For recovery work, there are 42 locations across the dunes, mountains, rocky basins, and trails. The new Recovery Yard gives you somewhere to keep your vehicles between calls.

There are now five car meet locations:

Base Camp

AJ’s Auto Repairs

Racetrack

Salt Flats

Mountain View

You can also find four Travel Journal landmarks: Dune Overlook, Rest Stop, Heaven’s Door, and Impact Site.

Roads, Services, and Fixes

Reworked sections of the mountain road past the airfield.

Improved intersections and the connections between the highway and logistics yards.

Restored missing road markings and corrected road textures disappearing near the camera.

Improved GPS routing, traffic paths, and roads shown on the map.

Added and repaired guardrails, with more detailing around the lookout.

Repositioned and enlarged the map travel parking area.

Fixed Tyrannos fuel access and made Gas ol’ In functional.

Added an EV charging point at AJ’s.

Added remote repair and tuning access, and adjusted several service areas.

Updated weather settings and lighting around facilities.

Fixed rough terrain near Main Pit, floating scenery, missing meshes, dark garage doors, and unwanted collisions.

Added preview pictures for properties, dealerships, services, delivery facilities, and activities.

Thanks for supporting the work on Pepper Valley. We’re looking forward to seeing what you build here, whether you’re setting up a hauling business, saving for Desert Villa, or getting a vehicle ready for its first Dakar.

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Comments

Rpzei

im having issues its saying career module not loaded or something every other map works

Andre Kumratov

Awesome job, Folks! thanks for sharing

Travis Misdorp

For some reason the delivery UI doesn’t pop up when I’m doing a fuel delivery from the South Depot to the Salt Flats, it loaded fine but when I arrived at my destination it doesn’t trigger the UI to drop off load , I tried refreshing the game with F5 and still doesn’t work

Brannon Rusz

Map switcher does not work from west too any of the maps.

Niklas Haunold

ive had the same issues on the gap map. if you load into west coast and then drive to the map switcher it should load the map like it should

Michael Lantz

CarGo missions spawned cars, then the mission went away and left me with (Not Owned) cars in garage that are not repairable, sellable, or even returnable via menu wheel prompt.

Togan [ShellShock]

I’m stuck on the map and can’t get out; could you help me?

Togan [ShellShock]

I’m stuck on the map and can’t get out; could you help me?

Ethan

How do you use this on my mp server