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First off: Animation 7 is almost done! I am still rendering the last scene and waiting for voice acting before starting the audio work. That project should be done soon!

While I was waiting, I started working on animation 8 again. So far, my plan for this Widow x Mercy animation is to somehow figure out a choker snapping in the beginning thrust, then animate another faster more intense loop and end it with a lot of liquids and cumflation of course.

This project is relatively simple compared to my other longer animations, but animating what I have so far has taken me a long time. I will probably make a longer final version with alternate angles that will be exclusive to the third Patreon tier [Tier 3]. But both animation 7 and 8 need a lot of work so that is for the future.

Here is my current progress with animation 8:

Still got to animate a lot of stuff, fix collisions & clipping, do all the fluid painted liquids and liquid sims, and make the background... Not sure what I want the map to be yet. But I am very proud with the jiggle physics!

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