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Couldn't think of a better title because, if you watch the video, you'll see the annoying stutter that makes me angry πŸ˜…...

Anyway, a few key points to note:- 4x4 km map- custom landscape material, adaptable to any situation;- physical material output for all the autogenerated landscape layers (which also drives the PCG spawner). And they adapt to ANY sculpts you make (Duh πŸ™„);- full integration of the City Sample vehicles (with destruction, as seen in the demo)- custom Metahuman, made using Lewd Metahuman Creator BUT fully functional with the Game Animation Sample Project. so, natural movement + natural bouncing boobs 😍🀀. (Forgot to do a slope slide, but I'll promise to do it in the next promo video 😁)- oh and... umm... the roads are generated using the basic landscape splines... just with a few added tweaks, which I'll share soon. Just note that you'll just have to type the name and the PCG will spawn accordingly. And I've also added a few meshes for dirt roads and asphalt roads, made to work seamlessly, of course... πŸ™‚ And simple to use.

So, for people interested in grabbing this one out, it will come in two shapes and forms: a player focused one, which means a regular build you double click and play, and a developer build, you can download and use in your own project.

Not today, of course because, as you can see, there are a few things that require MUCH attention (performance, popping, texture loading), but also not too far into the future.  Also, I don't know if you're seeing this, but am recording the actual development build... 😁 And me testing it. Because I don't like shitty marketing pre-rendered stuff...

And, in case you were wondering... everything you see is real time development testing in an RTX 3060 12 GB, 32GB of RAM and a Ryzen 7 5800 CPU. So, as I always say... you don't need to sell a kidney to enjoy the beauty of Nemo's Cays (the playground you see at the end of the video, in case you were wondering what I'm talking about) 😊.

Last but not least, this stuff is, after all, the foundation for Project Bounded. And, for all of you who don't know what that is... Well, it's THIS but with well detailed and carefully angled full on p...n scenes... 😈. So, if you're interested in supporting, here's the place to start: https://www.patreon.com/c/fireblade185/membership

And yeah... The tiers are not much to go by but... I'm more of a developer and less of a salesman. If you like what you see, I'm sure you'll find the right door to the amazing world of Project Bounded.

Thanks and hope to please your eyes soon!Fireblade πŸ€—

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Hot bikini chick, driving City Sample vehicles, on a lush tropical island...

Couldn't think of a better title because, if you watch the video, you'll see the annoying stutter that makes me angry πŸ˜…... Anyway, a few key points to note: - 4x4 km map - custom landscape material, adaptable to any situation; - physical material output for all the autogenerated landscape layers (which also drives the PCG spawner). And they adapt to ANY sculpts you make (Duh πŸ™„); - full integration of the City Sample vehicles (with destruction, as seen in the demo) - custom Metahuman, made using Lewd Metahuman Creator BUT fully functional with the Game Animation Sample Project. so, natural movement + natural bouncing boobs 😍🀀. (Forgot to do a slope slide, but I'll promise to do it in the next promo video 😁) - oh and... umm... the roads are generated using the basic landscape splines... just with a few added tweaks, which I'll share soon. Just note that you'll just have to type the name and the PCG will spawn accordingly. And I've also added a few meshes for dirt roads and asphalt roads, made to work seamlessly, of course... πŸ™‚ And simple to use. So, for people interested in grabbing this one out, it will come in two shapes and forms: a player focused one, which means a regular build you double click and play, and a developer build, you can download and use in your own project. Not today, of course because, as you can see, there are a few things that require MUCH attention (performance, popping, texture loading), but also not too far into the future. Also, I don't know if you're seeing this, but am recording the actual development build... 😁 And me testing it. Because I don't like shitty marketing pre-rendered stuff... And, in case you were wondering... everything you see is real time development testing in an RTX 3060 12 GB, 32GB of RAM and a Ryzen 7 5800 CPU. So, as I always say... you don't need to sell a kidney to enjoy the beauty of Nemo's Cays (the playground you see at the end of the video, in case you were wondering what I'm talking about) 😊. Last but not least, this stuff is, after all, the foundation for Project Bounded. And, for all of you who don't know what that is... Well, it's THIS but with well detailed and carefully angled full on p...n scenes... 😈. So, if you're interested in supporting, here's the place to start: https://www.patreon.com/c/fireblade185/membership And yeah... The tiers are not much to go by but... I'm more of a developer and less of a salesman. If you like what you see, I'm sure you'll find the right door to the amazing world of Project Bounded. Thanks and hope to please your eyes soon! Fireblade πŸ€—

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