Project Bounded development update - better looks, better performance (Patreon)
Content
A little update, mostly about visuals and performance. I think the difference is noticeable in both since the last video, posted a few days ago...
Key points:
- much denser, natural looking environment, as a lush tropical setting should look;
- despite the huge graphical upgrade, I've managed to gain about 10 FPS, in comparison to the last gameplay (link, with detailed description here 👉 https://youtu.be/K0aEa6HFP94?si=aQbMu9chxJOliUjK);
- it still struggles in the range of 40-50, while recording and it's “in editor” so I'm betting on better performance in a build (which I'm planning in a couple of days);
- let but not least, here's a glimpse of the entire map, just to get an idea about how the game looks right now: https://drive.google.com/file/d/1Frg5O3jFFX6DA63i3TbQ1TOAvs5aM_n6/view?usp=drivesdk;
And, just for fun, check out how it looked a few months back: https://www.patreon.com/fireblade185?utm_campaign=creatorshare_creator.
Oh, and, I’m also adding a really cool and easy way to create roads using just the landscape splines (as the one I'm driving on), with intersections and all that good stuff… 🙂
The main focus remains active for now: optimize this 16 square kilometers map until it's 60 fps butter smooth, looking like this (or better) of course. 😁
Until next time, be safe and happy! 🤗
Fireblade