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Almost 22 minutes of me, testing out the fully procedural world building tool I'm developing, Gaia for Unreal Engine. From the basic landscape material, all the way to adding different types of roads, using landscape splines, that automatically change the overall shape of your world and everything follows your vision.

And, for my pleasure, I'm testing everything with a custom Mover character, dressed in a sexy bikini and driving City Sample destructible vehicle 😁.

Everything is connected and you don't need a lot of time and knowledge to make something similar. And, you don't need to know the intricate code behind it. You just need to know the basics and to know it just works... My goal is straightforward: make it simple, make it for everyone, make it work.

It's a boring video, most likely, because it has no fancy voiceover, no fancy music...but it shows what life, for a single developer actually looks like, without the glaring lights and 5000$ rigs you're used to when it comes to Unreal Engine show-offs. THIS is what world building actually looks like in Unreal Engine for most of us, single developers who use it...

And, speaking of fancy show-offs, what you see is everything but...  The footage is in real time, with all the glitches, mistakes and waiting times, captured at 1080p, on a 12 GB RTX 3060, a Ryzen 7 5800x CPU and 32 GB of RAM...

I hope this will remain both as a statement and a confession on my behalf. Someday, it will make a difference...

See you soon and, for all of you who had the patience, thank you, from the bottom of my heart! 🙏

And, of course, all this will be available for you to download and create yourself. With a bunch of other tools that help you create both stunning worlds and stunning characters. Bouncing boobs included, duh 😅.

Stay tuned and thanks again! 🥰

Fireblade185

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The beauty and power of landscape splines in Unreal Engine

Almost 22 minutes of me, testing out a fully procedural world building tool I'm developing, Gaia for Unreal Engine. From the basic landscape material, all the way to adding different types of roads, using landscape splines, that automatically change the overall shape of your world and everything follows your vision. And, for my pleasure, I'm testing everything with a custom Mover character, dressed in a sexy bikini and driving City Sample destructible vehicle 😁. Everything is connected and you don't need a lot of time and knowledge to make something similar. And, you don't need to know the intricate code behind it. You just need to know the basics and to know it just works... My goal is straightforward: make it simple, make it for everyone, make it work. It's a boring video, most likely, because it has no fancy voiceover, no fancy music...but it shows what life, for a single developer actually looks like, without the glaring lights and 5000$ rigs you're used to when it comes to Unreal Engine show-offs. THIS is what world building actually looks like in Unreal Engine for most of us, single developers who use it... And, speaking of fancy show-offs, what you see is everything but... The footage is in real time, with all the glitches, mistakes and waiting times, captured at 1080p, on a 12 GB RTX 3060, a Ryzen 7 5800x CPU and 32 GB of RAM... I hope this will remain both as a statement and a confession on my behalf. Someday, it will make a difference... See you soon and, for all of you who had the patience, thank you, from the bottom of my heart! 🙏 Fireblade185 www.patreon.com/fireblade185

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