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As promised, I'm back with a few details...

For the past month, I've been bashing my head against the wall with another piece of the puzzle: cities. Unreal is great for forests, rivers and outdoor landscaping... But when it comes to options and tools for building a grounded, functional and believable town with asphalt streets, driveways, houses and residential areas... Well... Yeah... It's just fucked up...

Anyway.... Despite all the above, there is a way, after all, as you can see in the video. Rough around the edges but it's fully procedural. Drag the city blueprint in the level and adjust the shape.

It automatically connects roads on the opposite side, it spawns its own material, it generates buildings and surrounding areas... All the good stuff.

And, of course, it works in conjunction with the spline based road and building generator from previous iterations and with the overall landscaping tools included in the project.

Now... I know that, again, boobs and pussies are not the main focus but I think you've noticed I do have this "serious" side as a developer and I really hope you can bare with it. 😁.

After all, just as you, I want to explore the worlds I create and find stuff I didn't even know it was in there. And for that, these steps are crucial. You cant find a dark alleyway or a mountain sightseeing spot if I don't build the algorithm to create it.

But, enough of this technical stuff... Point is, it works and it will be improved and ready for testing.

Oh and.... Uhm... About this last part... I thought it would be only fair for the people who where more than generous (and will be praised accordingly) to introduce early acces. But this is a topic for a future post.

For now, I just wanted you to know I'm not dead or something and still working hard to bring you the best of the best! 🙂

Thanks and see you soon!

Love you all! 🤗

Fireblade

Files

Spline based city builder for Unreal Engine

A way to create cities like the one from the #Matrix demo, showcased by #epic a few years back, but without the expensive #Houdini part. It's a work in progress towards a goal: to show everyone that a single developer can make more with Unreal than a studio army, using just what the engine offers by default No plugins, no third party... Just bare bones UE 5.7. It's a tool, after all... Anyway... this is just a part of an entire ecosystem for building worlds in Unreal Engine. If you want to know more, this is the place to go 👉: www.patreon.com/fireblade185. Thanks! 🤗

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