Cities that build themselves in Unreal (Patreon)
Content
The title is stupid, I know, but it sums up the entire process...
Since what you see is not a video for the YouTube algorithm but rather a way to keep you all updated, I'll just keep it short: this is a proof of concept that you can make wonders with UnrealEngine just by using it's built in, default tools. No third party apps, no plugins.. Just a PCG and some splines.
And, yeah, no sound 😅. As said, it's just for you to see how it works.
A few short comments:
You can define the shape of the city anyway you want. It will level up the terrain and spawn the assets;
You can choose where the roads start and end based on the helpers;
You can switch on and off different types of buildings;
You can swap building meshes with your own;
It's a work in progress but I'm sure the final result will be to your liking, because there is, as you can see, some fine tuning to be made. But, as the thumbnail states, for now, it's a proof of concept. A statement that you don't need to pay for Houdini and pull you hair out to create a city in Unreal Engine.
Also, believe it or not, THIS basic part, for total control over the shape and autogenerated roads ate up a lot of my time. Because I wanted something simple to use: just set a number and you get a whole different outcome.
Yeah... I'm still a sucker for ease of use. In the end, you're paying for something that NEEDS to work out of the box and all the controls should be visible upfront, easy to understand, easy to use...
Anyway... Got lost in my rumbling again 😅... As usual. Still, I hope you'll enjoy it once it's production ready.
For all you enthusiasts of there, the entire project will be available in early acces a few weeks prior to the official release, so keep an eye out.
Love you all! 🤗
See you soon!
Fireblade