Animation Completed (Patreon)
Content
She's ripping and tearing through hell. The demons better watch their butts or give up and present them.
Sorry for the wait on this one been a bit more occupied recently, Will get to work on the monthly and try to get that ready real soon.
Check the usual links in Patreon's collections Tab named "Tier Folders" for peanut tier and cashew tier. Check folder called "Rip and Tear".
Folder Location: 2025 --> Rip and Tear
*Tech Notes*
Technical issues
I have a issue I've never quite run into with the doom model. Honestly if in the future this happens I should either fix it or just not use the model because it's not ideal. When using the playback to see the animation in motion it wouldn't accurately show the model's positions. It would show generally were it was but if you click the same frame again it would then adjust to the correct position. This is made it hard to actually do things aside from a basic thrust.
For example I wanted to animate Doom girl raising their left hand to push the demon forward towards the wall and I did animate it but realized I couldn't tell how it actually looked. Whether or not the elbow matched, if too quick or too slow, etc. The result was 'eh' so I just removed that part. Ultimately it made it so I had to keep doom girl's movements basic so that wouldn't be a problem. A solution for future would be to just take the suit and then use another base model for everything else.
Other Stuff
The lava in background was animated by moving the location value of the texture map. The video isn't in loop form but I did also bother to make it to loop by by duplicating the nodes for the textures, moving the location values in opposite directions and then mixing them. I had to use a youtube video for those steps as I could not think of how to loop a texture image myself (Aside from going from 0% to 360% rotation which has it's issues). I actually used this one other time but I forgot what animation
Bear with me on the sounds for this one as I tried but didn't know what I could use. I ended up using sounds from Lady D's creature form in Resident Evil. I wanted the voices to sound feminine rather than just a general monster growl but I didn't want them to sound human at all because I didn't want it to feel too cartoonish by giving them human sounding voices (It's partially got that human voice)