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Unreal Engine 4 Tutorial - Equipment System Part 11: Stat Changes

In this series we are creating a new Equipment System, allowing us to swap equipment and clothing to change our stats. As time goes on I want to revisit previous series and improve upon them; the equipment series was particularly weak and so here we are all fresh and anew. In Part 11 we end the series with adding stat differences being displayed on equipment and gear. You can download the starter project from this following link on Patreon: https://www.patreon.com/posts/project-files-32789634 SUPPORT ME Patreon I https://www.patreon.com/ryanlaley Buy Me a Coffee I buymeacoffee.com/RyanLaley Donations I paypal.me/ryanlaley PRIVATE 1-2-1 SESSIONS Email me at support@ryanlaley.com for more information and rates, or visit http://www.ryanlaley.com/learn-games-development/ JOIN THE COMMUNITY Discord I https://discord.gg/TcPtCBp FOLLOW ME Twitter I https://www.twitter.com/RyanLaley Facebook I https://www.facebook.com/RyanLaleyGames Instagram I https://www.instagram.com/RyanLaleyGames

Comments

Hector Westcroft

Hey Ryan, 1 bug fix request and 1 question if possible. The bug fix - if you hover over an item which has nothing equipped then the tooltip shows no data inside, you can actually see it at the end of this video. The question - I'm looking to put this into a Multiplayer format. Seems to work okay apart from loading in - the same meshes are added to each character. What would be the best practice way of storing multiple player equipment loadouts? Thanks - cool series, learnt loads!