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Unreal Engine 4 Tutorial - RTS Part 20: Enemy Attacks

In this series we are creating the common mechanics found in RTS games, everything from unit selection, AI combat, and base building. In Part 20 we get our enemy units to retaliate and fight us back. Link to series resources: https://1drv.ms/u/s!AvfMAVHw1KCisbQ41BNo-R4I6bUd0A?e=roADHQ SUPPORT ME Patreon I https://www.patreon.com/ryanlaley Buy Me a Coffee I buymeacoffee.com/RyanLaley Donations I paypal.me/ryanlaley PRIVATE 1-2-1 SESSIONS Email me at support@ryanlaley.com for more information and rates, or visit http://www.ryanlaley.com/learn-games-development/ JOIN THE COMMUNITY Discord I https://discord.gg/TcPtCBp FOLLOW ME Twitter I https://www.twitter.com/RyanLaley Facebook I https://www.facebook.com/RyanLaleyGames Instagram I https://www.instagram.com/RyanLaleyGames

Comments

Anonymous

how might this be modified ot allow enemies to remain neutral until attacked by the player? but when a single enemy unit is attacked, ALL enemy units in the area will respond and attack the offending unit.