StrongGirls Tactics - BRAND NEW FMG GAME - PLAY NOW (Patreon)
Content
Watch the announcement trailer above!
Ever played an RPG and wished the girls got VISIBLY MUSCULAR as they level up?
This is that game.
Ultra tier members: the alpha is playable RIGHT NOW. Grab it here with your Patreon login: https://stronggirls.itch.io/stronggirls-tactics/patreon-access
Everyone else: Alpha access in 3 weeks, AND the Steam page is live TODAY. Wishlisting is free, takes two seconds, and is genuinely the single biggest thing you can do to help this game succeed: https://store.steampowered.com/app/5076520/StrongGirls_Tactics
Now let me tell you what this thing actually is.
The dream
I love JRPGs with cute girls, and I always dreamed about a game that would dare to make them look muscular as they grow stronger. When a girl is level 99 but still looks exactly the same as she did at level 1... it never sat right with me.
I knew a game like that would never be made by a big studio. FMG is a fetish. Muscular girls are not mainstream. Who would ever invest serious time and money into a muscle-growth tactics RPG?
Guess it had to be me!
Everyone here on Patreon who helped grow this community gave me the faith and motivation to actually do it. And I didn't want to make some unpolished demo. I wanted a game so polished it can stand next to actual big budget releases. No excuses, go all the way. A game that lives on STEAM, with everything that entails.
I often joked that StrongGirls 2 would feature twice the date-able girls. Turns out it wasn't a joke. This game features exactly 18 girls you can romance.
What you're getting
Think Fire Emblem meets Persona: tactical RPG battles, a village life hub, a calendar that advances day by day, and the girl socializing you know from SGVN. And the harem is woven into the lore itself: your main character has a magical power that makes girls who grow close to him grow muscular.
25-chapter story campaign
Classic tactics RPG gameplay: weapon triangle, terrain, positioning
18 girls with full personal story arcs. Romance them all in a single playthrough!
19 classes with unique abilities and passives
Village management: building, training, the arena, and shops!
Fully voiced dialogue. All of it.
The girls, by the numbers
4 muscle-growth body tiers per girl. Every girl has around 100 sprite and portrait frames (12 emotions across normal, athlete, bodybuilder, and massive), nearly 1,800 character frames across the roster
54 growth transformation videos and 73 critical-hit cut-in portraits
1,000+ scenes: 359 date scenes, 182 random weekday events, 37 girl-vs-girl debates, plus story chapters, birthdays, and rank-5 showdowns
60 battle maps with painted setpiece art, 69 weapons across 6 tiers
38 original music tracks and 92,000+ lines of game code
Early testers took about 5 hours just to topple the first jarl which is chapter 8.
Fully voiced. Yes, really.
This is the number that made me do a double-take when I tallied it:
28,150 unique voiced dialogue lines. Over 24 hours of spoken audio.
Every story scene, every date, every weekday event, every debate, every shopkeeper. Plus 1,270 combat voice barks, so each girl has her own crit and miss lines.
The voices are rendered locally on specifically tuned models. I have always wanted voice for StrongGirls Visual Novel, but I refused to compromise the flagship with a feature I had never tested at scale. Tactics is where that test happens. If you love the voices here, a voice pass on SGVN could absolutely be in our future.
If you hate the voices, Just know that AI will get better and with my setup I can easily re-render and swap out voices. (Or you can mute them!)
Is it NSFW? Does it feature sex?
This game is rated 12+ and is SFW. That was a deliberate choice, and honestly, I think it is a strength:
StrongGirls Visual Novel is already the XXX game, and it continues on its release schedule. Nothing changes there.
I wanted to prove the muscle growth fantasy stands on its own. And the early playtesters are loving it, no NSFW required. The power fantasy is the content. It's the game I always wanted to make.
Adult games face heavy scrutiny on Steam. A SFW rating means this game can be wishlisted, streamed, and shared anywhere, by anyone. That reach helps the whole StrongGirls world grow, including the adult side of it.
"But I'm here for the visual novel..."
Fair, and I hear you. Two things:
Tactics IS heavy on story. Over a thousand scenes, full romance arcs for 18 girls, dates, debates, birthdays. Between battles this plays like a visual novel with a tactics game attached. If you love SGVN for the girls and the stories, that part came along.
And SGVN did not slow down. I have been building Tactics on and off for over a year, through the same period that shipped Chapter 5, 6, and our biggest release ever, Chapter 7. Working on two games forced me to work smart, and Tactics keeps paying that back into the flagship: the Chapter 7 UI overhaul came directly from the interface tooling I had to build for a complex RPG. The voice tech is next in line. Tactics is my wild experiment, and every learning from it goes straight into making SGVN better.
Made the StrongGirls way
Just like SGVN, Tactics is made with AI. It is how one developer who loves muscle girls as much as you do gets to build a fully voiced, 18-girl tactics RPG at big studio scale. This community has always understood that, and it is the reason this game exists at all. But as with anything I make, I never take it as an excuse to half-bake anything. I leverage AI to build polish at scale. And it is built from scratch in pygame. No engine, not even Ren'Py. Every system in this game exists because I authored it. The game started as a folder with a bunch of messy txt files and grew into the game it is because I had fun with it.
TL;DR
Ultra tier: PLAY THE ALPHA NOW: https://stronggirls.itch.io/stronggirls-tactics/patreon-access
The Alpha includes content up until chapter 8 which is about 5 hours of gameplay to reach but also lets you play onwards with girls stories reaching their rank 3 equivalent.
Everyone: Play it in 3 weeks, WISHLIST ON STEAM now: https://store.steampowered.com/app/5076520/StrongGirls_Tactics
Tell me what you think in the comments or on Discord. The playtest feedback is already shaping the next build, and I read everything.
Thanks for being here. There isn't a day I don't feel the gratitude that comes from your support. First the visual novel, now this. Muscle is the love language, and we are just getting started.
-Jon
P.S.
The alpha version you can play today might have bugs, I don't guarantee your saves on this version will work with future versions. I am looking for feedback on balance, story, everything. If feedback is detailed and actionable that's best. Please share feedback in the Discord.
I only have Windows and Linux versions available now. Keyboard and mouse. It is still early and since it is built without an engine everything needs to be tooled from scratch. This means I cannot build a mac version without having a mac myself.
As for controller, I want to add support once the game is in a more ready state. Currently it is played with mouse.