Dev Update 11th September (Patreon)
Content
Hi folks,
I have posted an updated version of the last demo (same links as before): https://www.patreon.com/posts/latest-demo-111512228
There is no new content in this compared to the one I dropped last Thursday, just some minor corrections, typos, etc., plus I fixed the issue where it wasn't possible to get the Bella "fun" scene from the gallery or from the "start any episode" menu. I also updated the stats / scores for chapter 6 and also fixed the issue where you had to answer questions about choices from the party scene when starting a new game or when choosing scenes from the gallery option.
I also uploaded the android version. The android version is based on last Thursday's demo, not today's, so it will still have the issues mentioned above . Remember, we don't create the android port, it is done by a third-party.
So, I have a few different things to work on over the next few weeks, including finishing off the last couple of scenes remaining in season 1 of the re-do. The scenes remaining are the coffee-shop scene (directly after the Angel scene), some time with Katie that night, plus a pool-side scene with Monica, plus helping Lily "study". (see some teasers below.) With these and a couple of of very small linking / quick dialog scenes, that will bring Season 1 of the re-do to a close.
As mentioned previously, I will then want to go back in and add music / SFX and upgrade the GUI / menus, etc. and improve a couple of images / animations.
I am aiming for a release on Steam in November, but we do not have to wait until then to start working on Episode 25. Work has already started on that and the episode will open with a Jolina scene, to discuss the fall-out from episode 24 and figure out what the future looks like between you and Jo (see some teasers below). All my dev updates from now on will include info on the re-do AND episode 25. Cell is working exclusively on episode 25, while I finish on the re-do to ensure we make progress on both fronts.
Also, things are progressing on the expanding the team front, but it's early days, so I don't want to make any major announcements until I have more info (still in the audition phase with people).
However, I can announce that a fellow patron (C3NTUR1ON) has been helping me out enormously over the past few weeks, editing, proof-reading, completing general renpy work (the game engine we use for WTHI), etc, so just wanted to say a big thanks to him and also an honorable mention of the WTHI QC team who have been helping to test the game for the past few YEARS. And also call out that Cell is gradually getting back to work, so that's good news too.
Also, I made some changes to how patreon charge people (don't worry - there are NO cost increases or anything negative)... but the two changes are:
1) I had a few people asking about annual membership, so I have turned on that option. Anyone who wishes to sign up can do so at a 10% discount. For anyone not interested, there is no impact to your patronage.
2) I turned off start off the month charging. For existing patrons, this will have no effect (you will still be charged on the 1st of every month). But for new members or anyone who cancels and then pledges back at a later date, this will remove the double-charging effect. Previously if you signed up (for example) on the 20th of the month, you would have been charged on sign-up AND again on the 1st of the following month. Now, if you sign up on the 20th, you will only pay on the 20th of each month. Hope that makes sense, but in essence it removes the extra charge that new people had to pay.
I'll keep some details back for my next post (already get complaints from some people that my posts are too long : ) ), but in the meantime, feel free to ask any questions, comments or send me a DM and I'll get back to everyone.
Episode 25 teasers:
Re-do Season 1 (final scenes) teasers