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Gonna be a bit of a long one. But let's start with the easy piece. A newly drawn art! I've completely overhauled one of the 2 default Tearing images. I was originally gonna make it a more focused crop again but I ended up liking the pose too much to crop it lol. So enjoy! A skirt tearing image will be made to go with it eventually as well.Up next we have LOTS of levels that are finally at a stage where I can show them off a bit. Though they are still works in progress. First up we have a small tweak to the Witch's house. She now has a cute little pond. This is my test bed for fishing for now but it will be a permanent change going forward. The stairs in front of the Merchant Camp now properly lead to the abandoned mine, a new dungeon with several associated maps. You can see how the deeper you go the darker it gets. The torch lighting mechanic isn't yet implemented and I'm still playing around with just HOW dark I want it to be without one. But that's a nice big new area that will have some unique enemies.Next up the Merchant Camp itself was updated with a couple of new NPC's. The Fisherman and Miner of course. Their events are still being worked on though and aren't fully functional yet.Then we have a brand new location. A bit of a mini dungeon placed before the Slime King where you'll find another brand new enemy who is fully in the game already. The Evolved Slime. A sort of in between stage from the cute baby slimes to the King.And best of all with the Halloween Update will be the ability to go beyond said boss. You'll be able to repair the bridge and explore the areas beyond it even. Though those maps aren't fully finished yet. You can have a sneak peak of interacting with Cheshire and her shop though.

To wrap it up I took some screen shots of the Fishing minigame. There's lots to upack here. First, there will be a variety of bait types and a much expanded variety of fish that you'll be able to get. I think there's currently 15 different fish in the game with more planned to be added. For now only this one pond fully works, but different maps will hold different biomes, and different baits can capture fish ranging from small in size to behemoth. You'll have to play a QTE game that is as difficult as the fish is rare. Followed by a button mash mini game that is as hard as the fish is large. It's far more complex than the old build and I hope you'll enjoy messing around with it. There's also the brand new Chibi fishing image to go with it. Again it's not FULLY implemented but I'm hoping to have it running at 100% for the Halloween Update.

Less artwork today but a whole heck of a lot of progress updates regardless. Thanks as always for your continued support and I hope you look forward to this months revamp of the Demo!

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