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Nothing too crazy here just going to be taking a look at some of the September progress already. The public version of the playable teaser is expected to release this month and with it I'm looking to expand the content included. Mainly by updating the Abandoned Mine optional dungeon to its final form.

In the first image you should see a map you've walked through a number of times. The map leading directly to the Merchant Camp. However the stairs that once led to the Mine have now been replaced with a simple path. Head up to be greeted by a brand new map and a locked gate preventing Red from progressing.

Why lock the gate? Two reasons. First the amount of people who would venture up and get lost with no way to progress, never even finding the Merchant Camp was shockingly high. This change will prevent people from feeling like the mines was the way forward by immediately making them turn around. Secondly, the Mines were already blocked off early on and required Red to have a pickaxe. So if you did go all the way into them you'd have to go all the way back to the camp to then go all the way back to the mine. It's tedious. Now you get the gate key when starting the quest and everything is streamlined.

There are multiple new maps for this location now. Firstly is a second new exterior map connecting the gate to the entrance you're already familiar with. It's just a decent sized map for you to explore and fight some enemies. The Mine itself is a mix of old and new. Some maps are exactly as they were while others have been completely replaced. I'm still working out some things here and there but it's nearly completed.

Lastly I wanted to tease a new mechanic I've been playing around with. That last image shows Red and a treasure on areas that would normally be inaccessible to the player. But if you could JUMP...well. This is a VERY early stage of me seeing what can be done with adding a jump button to the game. It's very much something game breaking currently but I think it would add a lot of value so I'm hoping to find a way to make it work without breaking a bunch of the existing levels. Will it be included in the September update? Hard to say, but I'm hopeful!I'll leave it here and get back to my dayshift now. Only 3 more hours to go...wish me luck!

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